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34 votes
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How generative AI could reinvent what it means to play
15 votes -
Nvidia’s project G-Assist - AI game assistant
8 votes -
MSI's new monitor uses built-in AI to flag enemy positions for you in LoL
22 votes -
The Finals uses AI text-to-speech because it can produce lines 'in just a matter of hours rather than months', baffles actual voice actors
28 votes -
AI revival of deceased actors' voices should still involve people, company says
10 votes -
Video game voice actors are ready to strike over AI
42 votes -
Evennia 2.20 released now with AI support
16 votes -
Any experience with making a board game?
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the...
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the capabilities it had in rapid prototyping concepts. On a whim we said, let's see how far we can push making a board game. We pushed Midjourney, ChatGPT, and a variety of creative tools to help build the foundation for our game. We both have design chops and are into diy, creative design, and 3d printing, and technology to help get this thing past the finish line.
We are now at the point were after many iterative sessions, we have a functional and fun to play game! Our intention is to give it away as a free downloadable that folks can 3d print and paper print all the parts so they can play too! Huzzah! We are balancing the rules and creating the instructions which is not something we are relying on AI aside sticking to the theme. We are in search of inspirato on what makes gameplay fun for folks today.
Question What are the most fun, exciting, or challenging aspects of any tabletop or board games you play? What keeps you engaged?
EDIT
I didn't give many specifics on the game itself, and figured it might help. Remember we used AI to come up with this storyline. The prompt was to write a story for a "Sci-fi Christmas Horror" board game...The basic premise is that you are attending a party at the North pole celebrating the research of Dr. Frost on ancient Christmas magic. Predictably things go bad, and you have to find your way out before it's too late and you are killed by a troop of Christmas themed monsters.
The games objective is to work together to escape the facility by collecting sleigh parts, fighting monsters, navigating a maze in dark hallways, and visiting special rooms to solve puzzles. It's all kinds of ridiculous but fun it its own way.
12 votes -
Anger from voice actors as NSFW mods use AI deepfakes to replicate their voices
59 votes -
The genius AI behind The Sims
8 votes -
Building a board game using AI as a guide
6 votes -
Why it is time to start thinking of games as databases
14 votes -
They plugged GPT-4 into Minecraft – and unearthed new potential for AI
18 votes -
Man beats machine at Go in human victory over AI
8 votes -
Ubisoft and Riot Games announce the “Zero Harm in Comms” research project to detect harmful content in game chats
4 votes -
Adversarial policies beat professional-level Go AIs
12 votes -
How Townscaper works: A story, four games in the making
8 votes -
The unnerving rise of video games that spy on you
14 votes -
It began as an AI-fueled dungeon game, it got much darker
14 votes -
Witcher 3 fans built a new quest with perfect Geralt voice acting
8 votes -
The time is right to re-evaluate open worlds. We can do better
16 votes -
Cyberpunk 2077's dialogue was lip-synced by AI (Technical)
9 votes -
The evolution and challenges of using deep neural networks to train the Forza franchise's "Drivatar" driving AI
7 votes -
New paper from DeepMind and world champion Vladimir Kramnik uses the AlphaZero self-learning chess engine to explore nine variants on the rules of chess
7 votes -
Impact of Go AI on the professional Go world
11 votes -
Exploring the AI of Command & Conquer through the recently-released source code
5 votes -
How guards in stealth games see and hear, and how different solutions lead to different game experiences
4 votes -
Designing the enemy AI of The Division 2
6 votes -
AI Dungeon 2: a text adventure game that uses OpenAI's GPT-2 model to respond to any actions that you enter
21 votes -
Go grandmaster Lee Se-Dol retires saying artificial intelligence cannot be defeated
22 votes -
6 ways AI is making an impact on video games
8 votes -
Pac-Man ghost AI explained
13 votes -
Minecraft AI escaping 2b2t's spawn area
7 votes -
DeepMind's StarCraft II AI "AlphaStar" will play some games anonymously on the Europe competitive ladder against opt-in opponents
18 votes -
Finite state machines and the AI of Half-Life
9 votes -
How artificial intelligence will revolutionize the way video games are developed and played
8 votes -
Detroit, Westworld, and moving androids beyond human
7 votes -
Puppo, the corgi: Cuteness overload with the Unity ML-Agents toolkit
5 votes -
The AI of Doom (2016)
5 votes -
Dota2 - OpenAI Five vs High MMR players
8 votes -
Aliens: Colonial Marines' stupid AI may have been caused by a single typo
12 votes -
Skynet meets The Swarm: How the Berkeley Overmind won the 2010 StarCraft AI competition
3 votes -
DeepMind AI’s new trick is playing ‘Quake III Arena’ like a human
11 votes