7 votes

"There’s space in the medium for ultra-hard games." - Capybara's "Below" and the difficulty in crafting difficulty

4 comments

  1. Papaya Link
    The fact is that it's really easy to make a hard game. The key is making a game that's also fun. That's where many developers are lost. They confuse the enjoyment of getting better, with the...

    The fact is that it's really easy to make a hard game. The key is making a game that's also fun. That's where many developers are lost. They confuse the enjoyment of getting better, with the enjoyment of the game itself (ie: level design, animations, gameplay, etc.)
    I can find hundreds of games that are hard (like the one mentioned in the article), but how many of them are truly well made games and fun ?

    Take a look at From Software games. It's been 10 years since their first game and they are still trying to figure out how to make a game that has a high skill ceiling, great gameplay, great story, etc.

    I don't fall for the narrative that a lot of indie game developers tend to push. They always make games that focus on a few gimmicks and think they're the antidote to the video game industry's problems. It's easy to blame the audience for being too dumb to understand what a good game is. People nowadays aren't reluctant to playing hard games at all. They just want good games that live up to today's standards.

    5 votes
  2. [2]
    Firara Link
    I think the problem with making difficult games is that a significant portion of people play casually and these ultra hard games aren't friendly to casual players. The game looks promising though...

    I think the problem with making difficult games is that a significant portion of people play casually and these ultra hard games aren't friendly to casual players.

    The game looks promising though amd roguelikes are usually really hard.

    2 votes
    1. Akir Link Parent
      I actually think you are selling it far too short. Ultra difficult games require devotion. If you don't play for more than a few days you lose your muscle memory and are put even further behind....

      I actually think you are selling it far too short. Ultra difficult games require devotion. If you don't play for more than a few days you lose your muscle memory and are put even further behind. If you have a remotely busy lifestyle, you will not be able to complete a game of high difficulty.

  3. pleure Link
    I haven't played Below, but I have played Sword and Sworcery (and it's one of my favorite games ever). From what I've read about it the difficulty is very much central to the game's theme, just as...

    I haven't played Below, but I have played Sword and Sworcery (and it's one of my favorite games ever). From what I've read about it the difficulty is very much central to the game's theme, just as having to wait for the real life lunar cycle in S&S forced you to fully consider what you were doing to the Scythian. And therein lies the problem, I think, most people play games purely for entertainment while it seems like, just like with S&S, Capy has gone for an "audiovisual experience" with Below.

    1 vote