Turning popular video games into great board games is a lot harder than it sounds ~games.tabletop board games Article 1377 words 20 votes
Making Doom and building the FPS industry at 100 miles per hour | John Romero interview Article 7671 words 12 votes
‘True Detective was definitely on our mind’ – Remedy explains how the HBO show and '90s movies are key influences for Alan Wake II Article 3911 words 3 votes
Remedy's creative director Sam Lake shares how the long-awaited sequel to Alan Wake finally became a reality Article 1149 words 6 votes
Armored Core VI: Fires of Rubicon | Official gameplay reveal and release date trailer Video 3:07 7 votes
Exclusive Armored Core VI: Fires of Rubicon details with Hidetaka Miyazaki and Masaru Yamamura Article 4629 words 5 votes
Exclusive: Final Fantasy 16’s developers open up about Game of Thrones comparisons, sidequests, and representation Article 3060 words 4 votes
A New Yorker interview with Hidetaka Miyazaki about Elden Ring Article 1637 words, published Feb 25 2022 8 votes
World champion Magnus Carlsen shares his motivational struggles before an intriguing showdown with his old rival Ian Nepomniachtchi ~games.tabletop Article 1520 words 10 votes
Meet America's newest Chess Master, 10-year-old Tanitoluwa Adewumi ~games.tabletop Article 454 words 3 votes
We talk to Disco Elysium's incredible narrator, who recorded 350,000 words of dialogue and has never acted before Article 2018 words 13 votes
Meet the developers who are about to lose their PlayStation Vita games forever Article 1875 words 10 votes
Interview with PlayStation's Jim Ryan - On PS5 supply issues, Sony's 2021 release schedule, a new PS VR headset, and porting more games to PC Article 1857 words 5 votes
Interview with Valve founder Gabe Newell, who has been stuck in New Zealand since early 2020 Article 1808 words 18 votes
The rise of Sierra Online wasn’t exactly a fairytale. Founder Ken Williams opens up about his new book, video game design in the late 80s—and his regrets about selling the company. Article 4789 words 8 votes
A look back at the storied history of action RPG Torchlight with lead developer Max Schaefer and composer Matt Uelmen Article 2541 words 4 votes
Replicating Blade Runner: Why the adventure game classic is so tough to remaster Article 2348 words, published Oct 23 2020 5 votes
Crafting the score for Ori and the Will of the Wisps - Interview with composer Gareth Coker Article 4729 words 5 votes
Extended interview with Subnautica director Charlie Cleveland Video 1:39:56, published Aug 11 2020 4 votes
Magnus Carlsen: ‘My emotions are usually outside my body and that's not what you usually connect to a chess player’ ~games.tabletop Article 7 votes
How Prince of Persia defeated Apple II's memory limitations | War Stories Video 20:49, published Mar 17 2020 7 votes
World of Warcraft's game director Ion Hazzikostas on how the game's culture has evolved with the internet Article 707 words 6 votes
Half-Life: Alyx interview - Robin Walker and Corey Peters on the long and winding road Half-Life has taken to its return, and what possibly lies in wait for the series Article 5456 words 5 votes
Magic: The Gathering and Keyforge creator Richard Garfield on thirty-five years of making the games he wants to play ~games.tabletop card games board games Article 2380 words 4 votes
An interview with Masayuki Uemura, the engineer who designed the Famicom and helped take Nintendo into video games Article 2070 words 5 votes
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories Video 23:20 5 votes
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories Video 23:24 5 votes
The team behind Warcraft III looks back at the game that birthed a genre, changed a franchise, and earned a Reforge-ing Article 1341 words 5 votes
People Make Games travels to Hong Kong to interview Blitzchung, the Hearthstone pro banned by Blizzard last year Video 15:28 13 votes