Jeff Vogel's always been one of my favorite writers about game design and the industry in general. He has a lot of opinions and approaches that I respect, like @hungariantoast talked about in this...
Jeff Vogel's always been one of my favorite writers about game design and the industry in general. He has a lot of opinions and approaches that I respect, like @hungariantoast talked about in this post yesterday.
I've been experiencing this just recently: I think that the thing in my brain that makes the internet and video games interesting broke. I've spent the last two weeks opening reddit, closing...
I've been experiencing this just recently: I think that the thing in my brain that makes the internet and video games interesting broke. I've spent the last two weeks opening reddit, closing reddit. Opening a old favorite game, playing 5 minutes and closing it. Buying a new game, playing it for a few minutes, refunding the game. I can see how little any of it will do to make me happy or further my goals, but it's also everything I'm used to doing when I'm bored. It's kinda maddening.
EDIT: And then in the second one Jeff explains my feelings exactly.
Ha, yeah, I assumed you had read the second part already, because I think the section in there about building up a tolerance is really interesting. Like you said, it applies to social networks and...
Ha, yeah, I assumed you had read the second part already, because I think the section in there about building up a tolerance is really interesting. Like you said, it applies to social networks and other things that thrive on "engagement" too, and they all end up needing to keep trying to push the addictiveness forward in ways that I think end up harming their actual purpose in the end.
For example, YouTube is trying so hard now to get you to keep watching more videos whenever you're on the site, but I never go on YouTube thinking "I'm here to watch as many videos as possible". I'm almost always looking for something specific, and everything they do to try to push more videos at me ends up feeling annoying, because it's not why I'm there. I get a similar feeling from a lot of games, where they're trying to cram in so many mechanics related to "progress" and "completion" and so on that it starts obscuring the actual game.
Yeah. One of the things that I really like about Tildes is the feeling that it's closer to a community to talk about topics of interest rather than to react to the outrage or cute animal of the...
Yeah. One of the things that I really like about Tildes is the feeling that it's closer to a community to talk about topics of interest rather than to react to the outrage or cute animal of the day. While there's still satisfaction involved in the interaction, it's a slower, more interesting experience than the sharp spikes from most social media.
Jeff Vogel's always been one of my favorite writers about game design and the industry in general. He has a lot of opinions and approaches that I respect, like @hungariantoast talked about in this post yesterday.
The linked post is the first of two. The second one is here: Make Them Want. Delay. Fulfill. Repeat.
I've been experiencing this just recently: I think that the thing in my brain that makes the internet and video games interesting broke. I've spent the last two weeks opening reddit, closing reddit. Opening a old favorite game, playing 5 minutes and closing it. Buying a new game, playing it for a few minutes, refunding the game. I can see how little any of it will do to make me happy or further my goals, but it's also everything I'm used to doing when I'm bored. It's kinda maddening.
EDIT: And then in the second one Jeff explains my feelings exactly.
Ha, yeah, I assumed you had read the second part already, because I think the section in there about building up a tolerance is really interesting. Like you said, it applies to social networks and other things that thrive on "engagement" too, and they all end up needing to keep trying to push the addictiveness forward in ways that I think end up harming their actual purpose in the end.
For example, YouTube is trying so hard now to get you to keep watching more videos whenever you're on the site, but I never go on YouTube thinking "I'm here to watch as many videos as possible". I'm almost always looking for something specific, and everything they do to try to push more videos at me ends up feeling annoying, because it's not why I'm there. I get a similar feeling from a lot of games, where they're trying to cram in so many mechanics related to "progress" and "completion" and so on that it starts obscuring the actual game.
Yeah. One of the things that I really like about Tildes is the feeling that it's closer to a community to talk about topics of interest rather than to react to the outrage or cute animal of the day. While there's still satisfaction involved in the interaction, it's a slower, more interesting experience than the sharp spikes from most social media.