7 votes

The making of Facing Worlds, Unreal Tournament's most popular map

1 comment

  1. timo
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    Thanks for sharing. I have fond memories playing UT2004. I remember all those amazing custom maps... Sniperhut, Dogtown, Kitchen, Scorpion races and more I can't even remember now. There was even...

    Thanks for sharing. I have fond memories playing UT2004. I remember all those amazing custom maps... Sniperhut, Dogtown, Kitchen, Scorpion races and more I can't even remember now. There was even a Bombing Run map called Barn (I think), which was basically a square with the goals in two opposite corners. When watched from afar, It looked like little kids playing football. Except with bullets, lasers and explosions everywhere. That game was loads of fun!

    Fiorentino tells me he didn’t realise how successful Facing Worlds was for quite a while. “There was a lot of praise online and a good reception of the level in the media and forums, but it wasn’t until we had the telemetry up and running that I realise that it was basically played more than all the other CTF levels combined.”

    Today, we cannot even imagine not having telemetry. I love the fact that they had no clue this map was being played so much.

    5 votes