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    1. Helldivers 2 Tildes squad interest thread

      So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games. Anyone else have...

      So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games.

      Anyone else have an interest in the game still?

      EDIT: Apologies for the slow response / organization to this thread. Life is busy.

      I have generated a permanent invite link to a 'HELLDIVERS' channel on 'The Oak', my personal use Discord server: https://discord.gg/sqepxdu7dK

      Join that and say something in the helldivers chat channel, and I'll tag you as an HD2 player for general pings.

      Or if you'd like to add me on steam: https://steamcommunity.com/id/Acorn_CK

      My rarely used twitch is the same name, twitch.tv/Acorn_CK

      EDIT 2: My timezone is PST, although I play late (generally 9pm-~1am)

      23 votes
    2. Stardew Valley community trades mod

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!...

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!

      My family has recently been on a big Stardew Valley kick. My spouse and I and our daughter are all first time players playing on android, which has no multiplayer mode.

      From what I understand about multiplayer, I don't really think it would be good for us. We all play the game in very different ways. However, I think it would be amazing to be able to trade items. No one but me likes going into the mines/caves, and sometimes you just need one of something out of season.

      My idea is that there would be a special chest I could put something into and it would be moved out of my game and into one of theirs or vice versa. Obviously, you could mod the game so you can just get any item, but this way somebody still has to get it, so it (hopefully) doesn't undermine the game economy.

      I have been looking at the mod community, and it seems like the android version supports mods. I haven't found a mod that does as described. My general path forward is:

      • set up a mod that implements the chest and talks to a server via API
      • set up a server that can receive and hold incoming "put" and then send those items with the "get" from the client at the other end
      • build the API so that it can represent important assets in the game
      • come up with a lightweight way to secure the protocol to the intended users (this may depend on how identifiable individual clients are, but could be as simple as putting in a shared secret when creating the chest)

      Obviously there are a lot of details to work out, but I wanted to get some wider feedback from people who had been playing the game longer.

      • does this already exist and I'm just not aware? I did spend some time searching, but it seems like most mods are either cosmetic or change the in game mechanics in some way.
      • would you be interested in something like this?
      • what kind of mechanics would you want to see? Maybe a way to propose and accept specific trades rather than just sending items? Would you limit it to your circle of friends or be interested in a wider community?
      • have you written or used Stardew Valley mods (especially on android), and if so, what was your experience?
      17 votes
    3. What should I (a total Minecraft noob) do in the Tildes Minecraft Server?

      Hey everybody! I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and...

      Hey everybody!

      I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and it was super fun to wander the town and see everyone's builds and to build my own house based on stuff I looked up online. Also the bit where part of my house started burning down and everybody online came to help put it out (I did not know how to put it out myself guys so y'all were lifesavers there) was unironically super fun.

      However, my house is more or less finished for now, and since I'm not very experienced with Minecraft I have no idea what to do next. There are already tons of cool farms in the town (legitimately super impressed) but I don't know enough about the game to feel comfortable trying to fill any gaps there, and I certainly don't feel comfortable trying to gather resources in more difficult areas like the Nether or The End given my extremely low skill level (others can attest I was repeatedly killed by the same skeleton over and over on more than one occasion lol). So now I'm wondering... what do I do next?

      In a singleplayer game I'd just look up what my options are online, but since this is a multiplayer server it feels more like something I should ask the community about. What can I contribute to the server as a total noob? What are things that I can do that won't interfere with other people's projects or get ruined by me not having the experience with Minecraft to implement it properly? Is there anything that people are really itching to have done that is within my skillset?

      In addition to this, any more general advice about how to play the game, particularly in a multiplayer setting like this, is super appreciated. Everyone I've chatted with on the server has been super nice and I'm really loving the environment y'all have created.

      Also unrelatedly can someone please tell me how the public transit works. I do not know how to ride it lol.

      I also was wondering whether there's any dedicated space to discussing and planning things on this server yet, like a Discord server or something. Obviously tildes itself exists, but I figure someplace for more transient discussions and planning would also be handy and I wondered if someone had already made one.

      30 votes
    4. Tildes multiplayer games

      A continuation of last week's thread. So, got any recommendations for good multiplayer games, and what do you like about them if so? Looking to get a multiplayer game going here? A few of the open...

      A continuation of last week's thread. So, got any recommendations for good multiplayer games, and what do you like about them if so? Looking to get a multiplayer game going here?

      A few of the open options from last week:
      There's a survival Minecraft server
      There's a game nights Discord server
      There's a Guild Wars 2 guild for North American server players, contact me for an invite with your account name.
      There's a Splatoon 3 pool
      (Note that these are run by Tildes users rather than being officially Tildes.)

      36 votes
    5. Tildes Minecraft server launch - Java Edition SMP

      Hey everyone! Since it was brought up in this thread I've created a Minecraft server. Details: Version: 1.20 (Join from Bedrock) Host: tildes.nore.gg Plugins: Basics for server administration and...

      Hey everyone! Since it was brought up in this thread I've created a Minecraft server.

      Details:

      • Version: 1.20 (Join from Bedrock)
      • Host: tildes.nore.gg
      • Plugins: Basics for server administration and rapid leaf decay

      I know there was some push back on running v1.20. I am operating under the assumption that the majority of Minecraft players here aren't opposed to the newest version.

      Currently the server is un-whitelisted.

      I used to run moderately large Minecraft servers years ago. I'd love for us to have a healthy player base so that we can have periodic events (in game lore, UHC, etc.)! I play more of a game master role - so don't be surprised if you see me just floating around in creative mode!

      Edit:

      Updates:

      • Set sleep threshold to 50% of online players in beds
      • Disabled chat verification enforcement server-side. You need to install a mod to disable it client side if you're afraid of the chat reporting system.
      • Disabled mob griefing
      • Installed a fast leaf decay plugin
      • Upped from 20 to 32 player slots (we hit 20/20 today!)
      • Created a site to get build access (You can use /nonick in game to revert this - and /realname to reveal the Minecraft account name for another player with a nickname)
      162 votes
    6. Build a pretty spawn area for Tildes' Minecraft server!

      We've had a pretty awesome Minecraft server for about a week now (tildes.nore.gg). But our spawn area has been lacking (and unavailable for player modification). If you're a creative player we...

      We've had a pretty awesome Minecraft server for about a week now (tildes.nore.gg). But our spawn area has been lacking (and unavailable for player modification).

      If you're a creative player we could use your help!

      How to get access

      If you already play on Tildes SMP then you can connect directly to tildes.nore.gg:25566 right now! If you gained access to our SMP server after this post went live you'll have to ask either @Bauke or myself for whitelist access.

      Rules

      1. Play nice! You're all working on the spawn area together.
      2. Please tag your work if you think it's likely someone will have conflicting plans so you can be contacted.
      3. Build assuming a player will spawn in right on 0, 0 facing North.
      62 votes
    7. How do people get started in something completely new for them?

      I know that a lot of people can only get into gaming as adults, and I have no idea how they do it. I grew up playing all sorts of games, so I'll try/enjoy anything from Harvest Moon to Baldur's...

      I know that a lot of people can only get into gaming as adults, and I have no idea how they do it. I grew up playing all sorts of games, so I'll try/enjoy anything from Harvest Moon to Baldur's Gate 3. But something that's been frustrating for a while is whenever I can't "get" something. An individual game is tolerable; I couldn't get into Stardew Valley the way I could Rune Factory, but oh well.

      But shooters and (grand) strategy games feel incomprehensible to me. I enjoy Deep Rock despite being not any good at it, but it's my sole exception and probably because of the focus on PvE. Anything focused on PvP in general feels really unapproachable since I'll probably spend forever staring at a respawn or loss screen (I was just lucky growing up with SSB). I enjoy throwing myself at Dark Souls bosses way too early until I've finally gotten good, but in a team-based game I'd hate to force others into dealing with that. Strategy games are also kind of mind-boggling, but I also have trouble getting in the "conqueror" mindset that they seem to all require.

      My friends really like those two kinds of games, so I'd really like to at minimum not zone out whenever they start talking to each other about them. Best case scenario, I could even try some of them myself.

      26 votes
    8. Tildes multiplayer games

      I think the population of the site has likely grown to the point where we could get some multiplayer gaming going. While I don't currently have anything in mind, I figure there will come a time...

      I think the population of the site has likely grown to the point where we could get some multiplayer gaming going. While I don't currently have anything in mind, I figure there will come a time when I do so I thought I'd try to get things rolling.

      So, what multiplayer games would you like to try but lack the people for? What is your general availability for playing? Is there anything else people need to be aware of? Interest permitting, a recurring thread may be appropriate, though the exact interval would depend on the level of interest.

      64 votes
    9. Tildes Game Nights Discord server

      It seems that this thread has sparked a lot of interest from the gamers of Tildes, but the forum just isn't a great place to actually get things going. To remedy this, I've created the Tildes Game...

      It seems that this thread has sparked a lot of interest from the gamers of Tildes, but the forum just isn't a great place to actually get things going. To remedy this, I've created the Tildes Game Nights discord server where people who like the format of Discord can get together and play games :). I hope to foster the same sort of civility we have here, so the rules are pretty much identical to Tildes' (with a bunch of the rules being taken directly from the code of conduct). I already have some channels set up for the games that got a lot of votes in the linked thread, but I can add more if there's popular demand.

      Here is the invite link :)

      28 votes
    10. What would you like to see in The Last of Us multiplayer game?

      Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This...
      Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This is a controversial hot take online, it seems, but I don’t share any of that to convince anyone, rather to set the stage for this discussion.

      Specifically, that it’d be nice to keep this discussion between:

      • People who enjoy the games and spinoffs. That doesn’t mean you have to love everything about them, but you’re generally optimistic about the series.
      • People that may be new to the series, but are interested in the multiplayer game.

      I really dislike that I feel the need to make this disclaimer and perhaps it’s not necessary on Tildes (I’m new here). But it’s been really difficult to find a space online to discuss this series with other people who enjoy it.

      I played the original PS3 version of the Last of Us, but I have never tried Factions. Over the years, I’ve heard a lot of good things about it, but at this point, I’m going to wait to try out the new multiplayer when it releases.

      I’ve seen a few details floating around online: it’ll be set in San Francisco, have a new cast of characters, and have it’s own story.

      I want to know, what kind of mechanics and story elements do you want to see make it into the multiplayer? If you played Factions, are there any stand out features that you want to see return? Do you care if it’s live service? Do you want it to have “seasons” that build on the story over time?

      My Thoughts (Spoilers)

      Game Mechanics

      Personally, if the multiplayer has the same gameplay mechanics as Part II, it’ll already be mechanically great for me. If we see Naughty Dog continue to build on those mechanics with more weapons, executions, animations, and banter, it’ll be even better.

      I really liked how they made Joel, Ellie, and Abby all feel different to play in the main games, so I hope the new cast of characters have a similar implementation. I would also love to see more variants of infected and “bosses” like the Rat King.

      It could also be interesting to bring the gameplay closer to Grounded mode. That’s where I’ve felt the main games really shine, because people and the infected feel genuinely lethal. Every encounter requires some serious strategizing and equipment management. This would probably alienate too many players, but it doesn’t have to be quite as extreme as Grounded, something akin to Hard/Survivor would work as well.

      What to expect from the story?

      I have no idea what to expect from the story, and I think I’m open to anything Druckmann wants to do. I hope Halley Gross returns as a writer as well, because I really like what she brought to Part II.

      Ultimately, I want to learn more about the infected and the Fireflies (as well as other militia groups). I hope the story also reemphasizes and builds on Ellie’s immunity (even if she’s not featured directly in the multiplayer), because I think that could help set-up Part III.

      Speaking of Part III, which could easily be its own discussion. Part II’s ending was soul crushing, and I want to see Ellie have some closure. Her immunity is still the biggest mystery in this world and I don’t think she’s fully accepted or embraced it. Though we saw glimpses of that in Santa Barbara at the end of Part II. I’d love to see an older Ellie in Part III that leverages her immunity to survive in more exploitative ways.

      Multiplayer Story Implementation

      I’m not very familiar with multiplayer games, particularly ones that attempt to tell a story (especially with TLOU being so narratively driven). But I think seasons could be interesting if done right. It could make for some fun discussions online as new seasons are released and the community uncovers the details. I think I like the idea of an open map format with event triggers (akin to The Division 2) more than restricted lobbies and matches.

      Alternatively, I’m down to see something new and innovative. Some kind of hybrid between the single player experience and scripted events, but set in a multiplayer world.

      Live Service?

      I would love to simply pay full price for this game and not have to see any live service components. However, I think that’s unlikely to happen. I expect there to be premium cosmetics, emotes, and executions. Especially if there’s going to be long-term support and something like seasons, because there’s really no other way to do it.

      9 votes
    11. Modern multiplayer games making matches unfair by design, what are your thoughts on Engagement Optimized MatchMaking (EOMM)?

      Title Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends. Multiplayer games were no joke, they were...

      Title
      Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends.
      Multiplayer games were no joke, they were hardcore, with high entry barriers where the more experienced players would dominate the field, and newer players were nothing but fodder for them. If you were new to a game you could expect to lose most of your matches for a while, but if you were to put in the effort, improved, learned the game and persevered trough, then you'd be rewarded by becoming the one to dominate the field instead.
      Nowadays it's different, anyone can pick up a game, no matter how experienced they are, and expect to win roughly half the games they play. From newcomers to pro players, everyone seems to be relegated to a strictly forced 50% winrate policy. But how is that possible?

      The focus in game design seems to have shifted from rewarding individual oriented play, to rewarding more teamwork oriented skills instead. The focus on teamwork has been pushed so far to the point where, if your team isn't putting in the effort, no matter how good of a player you are, you won't be able to compensate for your team lack of skills and they'll be the reason why you lose the match. There wouldn't be anything inherently wrong with this, especially in a team game, if it weren't for the fact that it really feels as if the better you get at the game, the worse your teammates get.
      This is how they're able to make everyone's winrates hover around 50%. Sure if you lose too much the algorithm will start giving you better teammates, but if you win too much then the quality of your matches will be abysmal, leading to a point where all the good players get effectively punished and can never fully see the fruits of the effort they put for actually learning the game.
      Players have expressed for years their frustrations against this balancing method, as many felt cheated due to losing too many matches due to factors completely out of their control, but so far nothing has changed.

      This sort of matchmaking algorithm can also be used to impose certain "patterns" in the wins and losses that a player experiences while playing, in order to increase their engagement. A study from 2017 published for EA , goes to show how players are more likely to quit a game if they incur in specific win/loss patterns. For example, of the entire playerbase, 5% of them will quit the game if they were to incur in three losses in a row.
      Here's an excerpt from the paper's abstract
      "Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement"

      This is just a window into what goes trough the developing process of a multiplayer videogame these days. The paper is from 2017 but troughout these years this approach to multiplayer games has been adopted and developed to the point where every single multiplayer experience, from PC to mobile to consoles, feels artificially crafted and finely tuned to keep you as hooked for as much time as possible to the screen.
      This doesn't stop to win/loss patterns, another example would be gears of war, where the devs have admitted to make your bullets do more damage on your first match of the day, because their studies showed that people were more likely to play troughout the day if they were to win the first match they played. These same devs would later go to make Fortnite, which would go on to generate billions in revenue for years.

      What are your thoughts? Do you prefer the modern take to make multiplayer games more accessible to everyone, or would you rather go back to the days where communities would develope more organically?

      .

      15 votes
    12. What's a good and/or competitive video game that does not require quick aiming, a lot of actions per minute, or precise motor skills?

      Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute...

      Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute to the group. But the thing is, WoW is just not that hard. As a level 30 healer, I'm going through the motions and being complimented on my heals, but I could do it with very-low effort and only partially awake. And according to other players, that won't change until I get to raiding, and maybe not even then. PvP is a possibility, but I'd like to explore games that focus on the matches without all else that comes with an MMO.

      The problem is, when I think of the kind of equivalent outside the MMORPG sphere, MOBAs are what first come to mind. But LoL, Dota, etc, are not easy games for an older gentleman to pick up. I don't wanna play anything that relies on quick reflexes because I simply have none. And a game like Starcraft, on the competitive level, also relies on high APM as far as I know.

      So maybe this game doesn't exist, but I'd love to play something that allows me to be in a group with a defined role that requires some degree of coordination (and a social aspect) but is neither an FPS nor a stressful high-octane game for people in their 20s with a lot of brain energy to burn.

      10 votes
    13. Do you play any games online? Let´s meet!

      Folks, I´m going crazy over here. My social interactions are extremely limited. Online gaming has been a timesaver, but my friends are not always available (I can´t even really work because both...

      Folks, I´m going crazy over here. My social interactions are extremely limited. Online gaming has been a timesaver, but my friends are not always available (I can´t even really work because both my computers broke down).

      I play on the PS4 nights and daw, on the GMT-3 time zone, but that´s flexible. Some of the online games I have / can play:

      • Path of Exile
      • Rocket League
      • Destiny 2
      • Torchlight 2
      • A Way Out
      • Fifa 19
      • GTA V
      • Overcooked
      • Doom
      • Borderlands 2
      • Titanfall 2
      • Brawlhalla

      My username on PSN is goombatrooper22.

      Post your platforms and available games!

      11 votes
    14. Which games have great communities, and what do you like about them?

      As an outsider some gaming communities can appear incredibly toxic. I'm sure some of that is a deserved reputation, but I'm also aware that maybe there's a bit of generalisation going on, and that...

      As an outsider some gaming communities can appear incredibly toxic. I'm sure some of that is a deserved reputation, but I'm also aware that maybe there's a bit of generalisation going on, and that some communities are lovely but unrecognised.

      So I thought I'd ask Tildes: which gaming communities do you like? And why?

      (As always, feel free to interpret this question how you like. And, again, I suck at tagging so I'm grateful for any tagging edits. I do read those to try to learn.)

      13 votes