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9 votes
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Hela | Announcement trailer
9 votes -
Dune Awakening will get a big update in early July, and Funcom have a three-pronged plan to improve deep desert PvP
12 votes -
An LFG for the time-strapped and schedule-cursed
Edit: I've set up a Discord and have sent invites out to any folks who have commented below. If you're interested and didn't comment below, feel free to ping me directly and I'll share an invite...
Edit: I've set up a Discord and have sent invites out to any folks who have commented below. If you're interested and didn't comment below, feel free to ping me directly and I'll share an invite link!
Disclaimer: aside from a somewhat recent Helldivers 2 thread, there hasn't been a full-on "LFG" topic on Tildes in several years, so if this isn't well-received, I'd be happy to delete this and repost it as a parent-level comment in the "What are you playing" topic instead.
I initially thought about posting this in the appropriate subreddit(s) over on The Other SiteTM, but after giving it some thought, I figured I'd much rather garner interest from my fellow Tildes users before opening myself up to all the extra noise there.
Purpose
This is an LFG post for those of us who may only have a couple of very specific hours to play any given day, who also may have unforeseen hard stops mid-session, and who might go for long stretches of time without playing. The kind of LFG for folks who might enjoy multiplayer games, but rarely choose to engage in them because (a) you can't find the time, or (b), when you do find the time, the last thing you'd want to do is let folks down because you might have to step away mid-game. In my case, we have an infant at home and I'm really only ever available to play for a couple hours after he goes to bed... but if he wakes up, I'm going to leave mid-match to take care of him, no exceptions. This LFG is for folks who wouldn't mind that happening to them mid-game, because I certainly wouldn't mind extending the same grace to them in return! I originally was going to call this "An LFG for parents," but I'm sure there are other folks who find themselves in similar situations but don't have children, and didn't want to exclude them :)
I'll start with my own time windows and gaming preferences, and I invite others to post their own parent LFGs in the comments if they are so inclined.
Availability
North America (CDT, UTC-5), I tend to play from 8:30-10:30pm. Could be any day of the week. Weeknights are usually more consistent but it really just depends how the little guy is sleeping.
Choice of system
PC (not opposed to PS5 or Switch in the future, just don't have any games slated on them at the moment)
Games
- Elden Ring Nightreign - I just picked this up and am most interested in this
- Helldivers 2 - I haven't touched it in months but would love to check out all the new content
- Deep Rock Galactic - same situation as Helldivers 2, only difference being that I consider myself actually halfway decent at DRG :)
If it would sweeten the pot, I'd also be happy to team up with folks in Elden Ring, including DLC, in exchange for somewhat competent teammates in Nightreign. Well, more competent than randos, which, bar is pretty low.
Looking forward to the discussion and hope we can bring some folks together!
EDIT (posting down here for added visibility) - Please PM me if you're interested but don't want to comment, and I'll send you an invite link to the Discord! Thanks!
38 votes -
Jump Space is in open beta
17 votes -
How Counter-Strike took over my life
26 votes -
Anyone else looking to try out the Dune: Awakening Beta?
14 votes -
What defines an extraction shooter, and why does the gaming community generally dislike it?
Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
Message for Deimos or anyone else on Tildes development
I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.
The actual post
There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.
A brief introduction to extraction shooters
First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.
Not a battle royale
Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.
What extraction shooters are out there?
So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.
I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.
Marathon and the surrounding controversy
Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:
- The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
- The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
- The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
- Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
- There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
- It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
- Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
- It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.
The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.
ARC Raiders, the underdog
ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:
- There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
- There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
- The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
- The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
- There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
- There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
- Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
- Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
- There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
- While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
- There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).
Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.
The stigma around extraction shooters
I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:
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Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.
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Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.
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PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.
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Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.
I didn't read any of that, are extraction shooters for me or not?
Well, that depends. If you:
- Don't mind or enjoy a mixed PvEvP experience
- Are ok with the idea of loot and progression being temporary
- Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
- Are ok with inventory management, even in the middle of a round
- Are not terrible at shooters
Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.
45 votes -
What The Clash? | Out now exclusively on Apple Arcade
6 votes -
The great Tildes Archipelago multiworld randomizer! Interest thread!
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on...
Hey all - after a couple threads discussing randomizers and Archipelago, we should try to get a multiworld game going here! I'm thinking this would start the night of May 8th depending on availability and interest. If you are interested, just shoot a reply in here and let us know your planned game! I'll tag a post about a week out asking for YAML files, and I'll likely make a Discord server for the event itself so we can stream and share info.
BIGASS FAQ THINGY
Huh?
Per Archipelago.gg: This is a cross-game modification system which randomizes different games, then uses the result to build a single unified multi-player game. Items from one game may be present in another, and you will need your fellow players to find items you need in their games to help you complete your own.
Essentially, you choose a game and then load into it with few or no items. When you would normally obtain an item, it will either give you a random item from your game or send a random item to another player. Everyone must work together to finish their game!
That sounds hard!
It is, sometimes! But it's easier than you'd expect. Thankfully there are a couple things to get people moving:
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Even though the items will be out of order, the default logic will scatter the items such that every game is possible to beat as intended.
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Archipelago is asynchronous. There isn't a time limit, so everyone can take their game at their own pace.
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The settings are fairly flexible and let you set your own difficulty if you want to make things a little easier or harder. Don't want to deal with trainer battles in Pokémon? Turn 'em off! Want to start without a sword in Zelda and get creative? Ditch it! Want the
duckdragon in Adventure to be four times as fast? Something is wrong with you! -
Almost every game has a tracker that actively tells you which checks would trigger an item in your particular game, where they are, and whether you are able to reach them with your current loadout. They'll help you figure out how the game logic works very quickly.
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Should you get stuck behind an important check - eg Link's bow, or Samus's morph ball - you can earn points and buy hints. These will tell you which specific check in which game unlocks that particular item.
What games can I play?
The list at Archipelago.gg should have you covered.
(...Almost! For anyone a little more savvy, there's also an extended list over here. Anything "In Review" or higher should be safe to run, if a little harder to set up.)
Don't feel like everyone needs to play something different! You can have as many instances of a game as desired within a particular multiworld setup.
What game SHOULD I play?
Whatever will keep you most interested is best! I've personally had fun with Sonic Adventure 2, Pokémon Red/Blue and Emerald, and Super Metroid. My friends really enjoy LttP, OoT, Kingdom Hearts / 2, Hollow Knight, Stardew Valley, and plenty of others.
I think the only game I've seen people have a bad time with is OSRS due to the absurd amount of effort required.
How do you set the game up?
First go to Archipelago.gg, find a game you'd like to play, and follow the setup guide. You'll generate a YAML file off of the game's settings page, which will dictate the settings for your run. Then you can send that to me before we start - I will throw it into the generator and get the game started. You will also want to download the Archipelago client, which handles the connection between your game and the Archipelago server.
Once we start, games running from an executable will run a mod, patch, or side program which handles the connection to the Archipelago server. They're fairly easy to install as long as you follow the guide to a T.
For games using an emulator, you'll need a clean ROM of the game (can't help you there!) and a version of the emulator BizHawk specified by the guide. The client will come with an installer which handles patching the game for you.Typically you flip a couple settings in BizHawk and restart the program. Then when you run the patched game, you will also run a provided Lua script which reads the game to communicate to the client and everything magically works. It's pretty cool!
First-time setup is probably the most difficult part of the whole thing, so I'm happy of help anyone running into issues.
What settings should I use?
This tends to be a game-specific question. The first time you play a game can be a little weird as you figure out how the settings play - too easy and it's like blowing through on cheat codes; too hard and it can be frustrating. The Archipelago discord can probably give some good first-time suggestions, and I'm happy to ask around for anyone who needs help.
Generally would I suggest for anyone doing RPGs to take advantage of EXP multipliers or other shortcuts that don't have to do with actual objectives, as it will save a ton of time on grinding. It's definitely a good idea to triple or quadruple EXP in something like Pokémon to keep the game moving - there are other options available like level caps if you'd like to introduce difficulty back in a more dynamic way than gating time. Think about things that annoyed you in the vanilla game and turn those off!
Keep Death Link off for the first time. I'd also suggest using Remote Items if it's available as an option. (If you obtain items in your own game, it may not be tracked by Archipelago because it's unnecessary to use the server to track. However if your save file corrupts or your game freezes/crashes, you would need to collect them again because the server doesn't handle them. Remote Items makes it so, in the case you lose progress, the server will track them and give them back to you as you load if they're missing for any reason.)
Here are some game-specific first-time suggestions collected by friends, if desired.
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Pokemon Emerald: Set EXP to at least 3x and catch rate to minimum 30 (Snorlax's catch rate) if not higher or instant catch. Enable remote items. Add hidden items if you want more exploration checks and lean on the tracker plus a map. For shits and giggles: Randomize all parties and wild encounters, randomize abilities but blacklist Arena Trap / Shadow Tag, add all the extra roadblocks, add extra fly location, Turbo A (just be aware it's FAST). ALWAYS randomize music and fanfares. For some more difficulty based on progression add level cap plus bonus levels. You should blacklist Wonder Guard, but where's the fun in that?
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Pokemon Red/Blue: Similar stuff to the above.
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Hollow Knight: Randomize Dreamers, Skills, Charms, Keys, Mask Shards, Vessel Fragments, Charm Notches, Pale Ore, Geo Chests, Relics, Maps, Boss Geo. Set Egg Shop to 0.
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Mario 64: Get the thing to work first, then randomize everything but 1-up Blocks. Disable 100 coins stars if that's a boring thing.
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Ocarina of Time: Make sure it's not keysanity and shops are cheap. Everything is open. Lower big poe count to 1 and have all timesavers on.
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Super Metroid: Make sure that Layout Patches, Varia Tweaks, Elevators Speed, Doors Speed, Spin Jump Restart and Infinite Space Jump are enabled. Refill Before Save can also help if you struggle with health and ammo
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StarCraft 2: Grid for mission order and maybe turn off challenge/mastery locations.
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Sonic Adventure 2: Randomizing chao keys and gold beetles is very reasonable for extra challenge. Do not randomize item boxes. For extras Whistlesanity should be pipes only, Omosanity is mostly fine but might get grating. Highly recommend disabling missions 2 and 4 for all characters (100 rings is particularly repetitive, time limits aren't typically that difficult but make getting extra checks annoying); kart levels are however many you wish to do. Recommend setting level gate density to early so you have more levels to work with before getting stuck.
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Mystic Quest: Don't shuffle dungeons, keep Enemizer Attacks normal and Regions Strict for Progressive Formations.
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Secret of Evermore: Shorter boss rush is probably nice, put Exp modifier at least 300.
I'm not very good at a game I want to play!
That's OK! It's daunting, but the experience tends to be a little easier than expected. Don't throw really spicy limits at yourself in your settings and you should be OK. I never actually beat Ocarina of Time the first time I played it in Archipelago, but I still made it! (Hell, I still haven't played any of Ganon's Tower. I learned a skip instead off the entrance torches!) Having the tracker available helps a ton to point you in the right direction. There are also plenty of people on the Archipelago discord happy to give you suggestions if you feel stuck, as I'm sure we will be ready to help too.
How long does this take to beat?
Individual Archipelago worlds tend to play a little faster than playing the vanilla game, as the Archipelago versions of the game usually skip cutscenes, dialogue, etc. Occasionally you'll hit some gordian knot of backwards item progression which halts your progress; occasionally you'll get an overpowered item early and you can blow through half the game in a short bit. The progression balancing in every settings page can help you adjust if you'd like the earlygame to open up a little quicker, which will make the game go by a bit faster.
Multiworlds between my friends tend to take about a week to complete around 15 games.
Choices! I can't decide on one game?????
Have I got the deal for you! Technically, if you'd like, you can play more than one game. Just generate two YAML files, set both games up, and switch between them at your leisure!
I need out! This is too much! I CAN'T TAKE IT ANYMOOORE
I promise there's no pressure if you need to take your time! But if you would like to jump ship, you have two options. One is that you can give someone your file and let them complete your save via your username. Otherwise, there is a !release option that will end your game and send out all checks hidden within your game.
This is a bit far into the future and I wanted to make sure the date would work for people interested, so no need to send YAMLs or anything yet. But do let me know if you'd like to join - no matter your skill level, we'd be happy to have you!
(edit: hid that bigass faq thingy)
35 votes -
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Dune: Awakening delayed to June 10th, but a 'large-scale beta weekend' is coming next month
8 votes -
Multiplayer games and privacy
So I've been playing a lot of WoW lately and that includes a ton of raids, always with voice chat on discord. Just now I found out that someone is a streamer and broadcast a full raid + the voice...
So I've been playing a lot of WoW lately and that includes a ton of raids, always with voice chat on discord. Just now I found out that someone is a streamer and broadcast a full raid + the voice chat.
I was not part of this particular raid thankfully. And as far as I can tell he doesn't have a lot if any viewers. But it still made me uncomfortable that someone has been streaming my voice without my consent, without my knowledge even. I do not feel that it is unreasonable of me to expect someone to ask for permission before doing this, but maybe I am just completely out of the loop about streaming?
Is it naive to expect privacy in this regard? Is this what one should expect from online gaming nowadays?
20 votes -
Marathon | Reveal cinematic short
19 votes -
The Duskbloods (FromSoft's Switch 2 exclusive) is a PvPvE multiplayer game, not a proper Bloodborne/Elden Ring successor
15 votes -
Dune: Awakening | Release date reveal trailer – 20th May 2025
27 votes -
What game intended for multiplayer did you enjoy playing solo?
As is the case with a lot of my questions, "intended for multiplayer" is as open as you want it to be. It could be that it's a game primarily known for its multiplayer that also happens to have a...
As is the case with a lot of my questions, "intended for multiplayer" is as open as you want it to be.
It could be that it's a game primarily known for its multiplayer that also happens to have a campaign (e.g. one of the Call of Duty games) or it could be you playing Mario Party against yourself by trading off between your own controllers (we've all done something like this, right?).
Entirely up to you how you interpret the question.
Let us know what the game was, why you played it solo, and, most importantly, how that went for you. Did you like it? Did it give you a novel gaming experience? Were you able to work around any of its limitations? Would you recommend other people try it?
29 votes -
Coridden | Launch trailer
3 votes -
Deadlock breaks 100,000 concurrent players with new peak
23 votes -
Split Fiction | Official co-op gameplay trailer – 6th March 2025
7 votes -
Split Fiction | Official gameplay reveal trailer
17 votes -
Is there a tool/method to find games you have in common with someone else?
My nephew and I like to play games together, and we're always looking for games that we can play together. I was manually looking through my Steam library today and wondering how to go about...
My nephew and I like to play games together, and we're always looking for games that we can play together. I was manually looking through my Steam library today and wondering how to go about finding stuff that we may already own that we could play together. Is there a tool for that? Or maybe something that could suggest a game for purchase that we would both enjoy based on our history?
Also feel free to drop any general game library organization tips here. I found this tildes thread from a couple of years ago and I've already seen some cool ideas and tools.
13 votes -
Helldivers 2 Tildes squad interest thread
So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games. Anyone else have...
So I've been playing a lot of Helldivers 2 recently, and was wondering if there would be much interest in the community for a Tildes LFG / Discord situation to find pick up games.
Anyone else have an interest in the game still?
EDIT: Apologies for the slow response / organization to this thread. Life is busy.
I have generated a permanent invite link to a 'HELLDIVERS' channel on 'The Oak', my personal use Discord server: https://discord.gg/sqepxdu7dK
Join that and say something in the helldivers chat channel, and I'll tag you as an HD2 player for general pings.
Or if you'd like to add me on steam: https://steamcommunity.com/id/Acorn_CK
My rarely used twitch is the same name, twitch.tv/Acorn_CK
EDIT 2: My timezone is PST, although I play late (generally 9pm-~1am)
23 votes -
DEATH NOTE Killer Within | Announcement trailer
13 votes -
Nintendo Switch Online Playtest Program is a new multiplayer game
13 votes -
Void Crew | Release date reveal trailer – 25th November 2024
6 votes -
Subnautica 2 | Official teaser trailer
32 votes -
Why I don't play online anymore
29 votes -
Gametje
27 votes -
Stardew Valley community trades mod
Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!...
Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!
My family has recently been on a big Stardew Valley kick. My spouse and I and our daughter are all first time players playing on android, which has no multiplayer mode.
From what I understand about multiplayer, I don't really think it would be good for us. We all play the game in very different ways. However, I think it would be amazing to be able to trade items. No one but me likes going into the mines/caves, and sometimes you just need one of something out of season.
My idea is that there would be a special chest I could put something into and it would be moved out of my game and into one of theirs or vice versa. Obviously, you could mod the game so you can just get any item, but this way somebody still has to get it, so it (hopefully) doesn't undermine the game economy.
I have been looking at the mod community, and it seems like the android version supports mods. I haven't found a mod that does as described. My general path forward is:
- set up a mod that implements the chest and talks to a server via API
- set up a server that can receive and hold incoming "put" and then send those items with the "get" from the client at the other end
- build the API so that it can represent important assets in the game
- come up with a lightweight way to secure the protocol to the intended users (this may depend on how identifiable individual clients are, but could be as simple as putting in a shared secret when creating the chest)
Obviously there are a lot of details to work out, but I wanted to get some wider feedback from people who had been playing the game longer.
- does this already exist and I'm just not aware? I did spend some time searching, but it seems like most mods are either cosmetic or change the in game mechanics in some way.
- would you be interested in something like this?
- what kind of mechanics would you want to see? Maybe a way to propose and accept specific trades rather than just sending items? Would you limit it to your circle of friends or be interested in a wider community?
- have you written or used Stardew Valley mods (especially on android), and if so, what was your experience?
17 votes -
Modern Warfare: How Call of Duty 4 changed a genre forever
22 votes -
Valve's next game may have just leaked / Deadlock appears to be a multiplayer hero shooter that combines elements of Overwatch, Valorant, and Dota 2
51 votes -
Remedy's multiplayer Control spinoff ‘Condor’ won't be free to play – expect a 'lower initial price' followed by live service updates
18 votes -
All the major changes coming to Halo Infinite this year
7 votes -
What should I (a total Minecraft noob) do in the Tildes Minecraft Server?
Hey everybody! I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and...
Hey everybody!
I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and it was super fun to wander the town and see everyone's builds and to build my own house based on stuff I looked up online. Also the bit where part of my house started burning down and everybody online came to help put it out (I did not know how to put it out myself guys so y'all were lifesavers there) was unironically super fun.
However, my house is more or less finished for now, and since I'm not very experienced with Minecraft I have no idea what to do next. There are already tons of cool farms in the town (legitimately super impressed) but I don't know enough about the game to feel comfortable trying to fill any gaps there, and I certainly don't feel comfortable trying to gather resources in more difficult areas like the Nether or The End given my extremely low skill level (others can attest I was repeatedly killed by the same skeleton over and over on more than one occasion lol). So now I'm wondering... what do I do next?
In a singleplayer game I'd just look up what my options are online, but since this is a multiplayer server it feels more like something I should ask the community about. What can I contribute to the server as a total noob? What are things that I can do that won't interfere with other people's projects or get ruined by me not having the experience with Minecraft to implement it properly? Is there anything that people are really itching to have done that is within my skillset?
In addition to this, any more general advice about how to play the game, particularly in a multiplayer setting like this, is super appreciated. Everyone I've chatted with on the server has been super nice and I'm really loving the environment y'all have created.
Also unrelatedly can someone please tell me how the public transit works. I do not know how to ride it lol.
I also was wondering whether there's any dedicated space to discussing and planning things on this server yet, like a Discord server or something. Obviously tildes itself exists, but I figure someplace for more transient discussions and planning would also be handy and I wondered if someone had already made one.
30 votes -
Evennia 2.20 released now with AI support
16 votes -
Tildes multiplayer games
A continuation of last week's thread. So, got any recommendations for good multiplayer games, and what do you like about them if so? Looking to get a multiplayer game going here? A few of the open...
A continuation of last week's thread. So, got any recommendations for good multiplayer games, and what do you like about them if so? Looking to get a multiplayer game going here?
A few of the open options from last week:
There's a survival Minecraft server
There's a game nights Discord server
There's a Guild Wars 2 guild for North American server players, contact me for an invite with your account name.
There's a Splatoon 3 pool
(Note that these are run by Tildes users rather than being officially Tildes.)36 votes -
Tildes Minecraft server launch - Java Edition SMP
Hey everyone! Since it was brought up in this thread I've created a Minecraft server. Details: Version: 1.20 (Join from Bedrock) Host: tildes.nore.gg Plugins: Basics for server administration and...
Hey everyone! Since it was brought up in this thread I've created a Minecraft server.
Details:
- Version: 1.20 (Join from Bedrock)
- Host:
tildes.nore.gg
- Plugins: Basics for server administration and rapid leaf decay
I know there was some push back on running v1.20. I am operating under the assumption that the majority of Minecraft players here aren't opposed to the newest version.
Currently the server is un-whitelisted.
I used to run moderately large Minecraft servers years ago. I'd love for us to have a healthy player base so that we can have periodic events (in game lore, UHC, etc.)! I play more of a game master role - so don't be surprised if you see me just floating around in creative mode!
Edit:
Updates:
- Set sleep threshold to 50% of online players in beds
- Disabled chat verification enforcement server-side. You need to install a mod to disable it client side if you're afraid of the chat reporting system.
- Disabled mob griefing
- Installed a fast leaf decay plugin
- Upped from 20 to 32 player slots (we hit 20/20 today!)
- Created a site to get build access (You can use
/nonick
in game to revert this - and/realname
to reveal the Minecraft account name for another player with a nickname)
162 votes -
Build a pretty spawn area for Tildes' Minecraft server!
We've had a pretty awesome Minecraft server for about a week now (tildes.nore.gg). But our spawn area has been lacking (and unavailable for player modification). If you're a creative player we...
We've had a pretty awesome Minecraft server for about a week now (
tildes.nore.gg
). But our spawn area has been lacking (and unavailable for player modification).If you're a creative player we could use your help!
How to get access
If you already play on Tildes SMP then you can connect directly to
tildes.nore.gg:25566
right now! If you gained access to our SMP server after this post went live you'll have to ask either @Bauke or myself for whitelist access.Rules
- Play nice! You're all working on the spawn area together.
- Please tag your work if you think it's likely someone will have conflicting plans so you can be contacted.
- Build assuming a player will spawn in right on 0, 0 facing North.
62 votes -
How do people get started in something completely new for them?
I know that a lot of people can only get into gaming as adults, and I have no idea how they do it. I grew up playing all sorts of games, so I'll try/enjoy anything from Harvest Moon to Baldur's...
I know that a lot of people can only get into gaming as adults, and I have no idea how they do it. I grew up playing all sorts of games, so I'll try/enjoy anything from Harvest Moon to Baldur's Gate 3. But something that's been frustrating for a while is whenever I can't "get" something. An individual game is tolerable; I couldn't get into Stardew Valley the way I could Rune Factory, but oh well.
But shooters and (grand) strategy games feel incomprehensible to me. I enjoy Deep Rock despite being not any good at it, but it's my sole exception and probably because of the focus on PvE. Anything focused on PvP in general feels really unapproachable since I'll probably spend forever staring at a respawn or loss screen (I was just lucky growing up with SSB). I enjoy throwing myself at Dark Souls bosses way too early until I've finally gotten good, but in a team-based game I'd hate to force others into dealing with that. Strategy games are also kind of mind-boggling, but I also have trouble getting in the "conqueror" mindset that they seem to all require.
My friends really like those two kinds of games, so I'd really like to at minimum not zone out whenever they start talking to each other about them. Best case scenario, I could even try some of them myself.
26 votes -
Tildes multiplayer games
I think the population of the site has likely grown to the point where we could get some multiplayer gaming going. While I don't currently have anything in mind, I figure there will come a time...
I think the population of the site has likely grown to the point where we could get some multiplayer gaming going. While I don't currently have anything in mind, I figure there will come a time when I do so I thought I'd try to get things rolling.
So, what multiplayer games would you like to try but lack the people for? What is your general availability for playing? Is there anything else people need to be aware of? Interest permitting, a recurring thread may be appropriate, though the exact interval would depend on the level of interest.
64 votes -
Tildes Game Nights Discord server
It seems that this thread has sparked a lot of interest from the gamers of Tildes, but the forum just isn't a great place to actually get things going. To remedy this, I've created the Tildes Game...
It seems that this thread has sparked a lot of interest from the gamers of Tildes, but the forum just isn't a great place to actually get things going. To remedy this, I've created the Tildes Game Nights discord server where people who like the format of Discord can get together and play games :). I hope to foster the same sort of civility we have here, so the rules are pretty much identical to Tildes' (with a bunch of the rules being taken directly from the code of conduct). I already have some channels set up for the games that got a lot of votes in the linked thread, but I can add more if there's popular demand.
28 votes -
What would you like to see in The Last of Us multiplayer game?
Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This...
Disclaimer
I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This is a controversial hot take online, it seems, but I don’t share any of that to convince anyone, rather to set the stage for this discussion.Specifically, that it’d be nice to keep this discussion between:
- People who enjoy the games and spinoffs. That doesn’t mean you have to love everything about them, but you’re generally optimistic about the series.
- People that may be new to the series, but are interested in the multiplayer game.
I really dislike that I feel the need to make this disclaimer and perhaps it’s not necessary on Tildes (I’m new here). But it’s been really difficult to find a space online to discuss this series with other people who enjoy it.
I played the original PS3 version of the Last of Us, but I have never tried Factions. Over the years, I’ve heard a lot of good things about it, but at this point, I’m going to wait to try out the new multiplayer when it releases.
I’ve seen a few details floating around online: it’ll be set in San Francisco, have a new cast of characters, and have it’s own story.
I want to know, what kind of mechanics and story elements do you want to see make it into the multiplayer? If you played Factions, are there any stand out features that you want to see return? Do you care if it’s live service? Do you want it to have “seasons” that build on the story over time?
My Thoughts (Spoilers)
Game Mechanics
Personally, if the multiplayer has the same gameplay mechanics as Part II, it’ll already be mechanically great for me. If we see Naughty Dog continue to build on those mechanics with more weapons, executions, animations, and banter, it’ll be even better.
I really liked how they made Joel, Ellie, and Abby all feel different to play in the main games, so I hope the new cast of characters have a similar implementation. I would also love to see more variants of infected and “bosses” like the Rat King.
It could also be interesting to bring the gameplay closer to Grounded mode. That’s where I’ve felt the main games really shine, because people and the infected feel genuinely lethal. Every encounter requires some serious strategizing and equipment management. This would probably alienate too many players, but it doesn’t have to be quite as extreme as Grounded, something akin to Hard/Survivor would work as well.
What to expect from the story?
I have no idea what to expect from the story, and I think I’m open to anything Druckmann wants to do. I hope Halley Gross returns as a writer as well, because I really like what she brought to Part II.
Ultimately, I want to learn more about the infected and the Fireflies (as well as other militia groups). I hope the story also reemphasizes and builds on Ellie’s immunity (even if she’s not featured directly in the multiplayer), because I think that could help set-up Part III.
Speaking of Part III, which could easily be its own discussion. Part II’s ending was soul crushing, and I want to see Ellie have some closure. Her immunity is still the biggest mystery in this world and I don’t think she’s fully accepted or embraced it. Though we saw glimpses of that in Santa Barbara at the end of Part II. I’d love to see an older Ellie in Part III that leverages her immunity to survive in more exploitative ways.
Multiplayer Story Implementation
I’m not very familiar with multiplayer games, particularly ones that attempt to tell a story (especially with TLOU being so narratively driven). But I think seasons could be interesting if done right. It could make for some fun discussions online as new seasons are released and the community uncovers the details. I think I like the idea of an open map format with event triggers (akin to The Division 2) more than restricted lobbies and matches.
Alternatively, I’m down to see something new and innovative. Some kind of hybrid between the single player experience and scripted events, but set in a multiplayer world.
Live Service?
I would love to simply pay full price for this game and not have to see any live service components. However, I think that’s unlikely to happen. I expect there to be premium cosmetics, emotes, and executions. Especially if there’s going to be long-term support and something like seasons, because there’s really no other way to do it.
9 votes -
Modern multiplayer games making matches unfair by design, what are your thoughts on Engagement Optimized MatchMaking (EOMM)?
Title Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends. Multiplayer games were no joke, they were...
Title
Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends.
Multiplayer games were no joke, they were hardcore, with high entry barriers where the more experienced players would dominate the field, and newer players were nothing but fodder for them. If you were new to a game you could expect to lose most of your matches for a while, but if you were to put in the effort, improved, learned the game and persevered trough, then you'd be rewarded by becoming the one to dominate the field instead.
Nowadays it's different, anyone can pick up a game, no matter how experienced they are, and expect to win roughly half the games they play. From newcomers to pro players, everyone seems to be relegated to a strictly forced 50% winrate policy. But how is that possible?The focus in game design seems to have shifted from rewarding individual oriented play, to rewarding more teamwork oriented skills instead. The focus on teamwork has been pushed so far to the point where, if your team isn't putting in the effort, no matter how good of a player you are, you won't be able to compensate for your team lack of skills and they'll be the reason why you lose the match. There wouldn't be anything inherently wrong with this, especially in a team game, if it weren't for the fact that it really feels as if the better you get at the game, the worse your teammates get.
This is how they're able to make everyone's winrates hover around 50%. Sure if you lose too much the algorithm will start giving you better teammates, but if you win too much then the quality of your matches will be abysmal, leading to a point where all the good players get effectively punished and can never fully see the fruits of the effort they put for actually learning the game.
Players have expressed for years their frustrations against this balancing method, as many felt cheated due to losing too many matches due to factors completely out of their control, but so far nothing has changed.This sort of matchmaking algorithm can also be used to impose certain "patterns" in the wins and losses that a player experiences while playing, in order to increase their engagement. A study from 2017 published for EA , goes to show how players are more likely to quit a game if they incur in specific win/loss patterns. For example, of the entire playerbase, 5% of them will quit the game if they were to incur in three losses in a row.
Here's an excerpt from the paper's abstract
"Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement"This is just a window into what goes trough the developing process of a multiplayer videogame these days. The paper is from 2017 but troughout these years this approach to multiplayer games has been adopted and developed to the point where every single multiplayer experience, from PC to mobile to consoles, feels artificially crafted and finely tuned to keep you as hooked for as much time as possible to the screen.
This doesn't stop to win/loss patterns, another example would be gears of war, where the devs have admitted to make your bullets do more damage on your first match of the day, because their studies showed that people were more likely to play troughout the day if they were to win the first match they played. These same devs would later go to make Fortnite, which would go on to generate billions in revenue for years.What are your thoughts? Do you prefer the modern take to make multiplayer games more accessible to everyone, or would you rather go back to the days where communities would develope more organically?
.
15 votes -
Portal: Cooperative testing meets time travel
7 votes -
What's a good and/or competitive video game that does not require quick aiming, a lot of actions per minute, or precise motor skills?
Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute...
Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute to the group. But the thing is, WoW is just not that hard. As a level 30 healer, I'm going through the motions and being complimented on my heals, but I could do it with very-low effort and only partially awake. And according to other players, that won't change until I get to raiding, and maybe not even then. PvP is a possibility, but I'd like to explore games that focus on the matches without all else that comes with an MMO.
The problem is, when I think of the kind of equivalent outside the MMORPG sphere, MOBAs are what first come to mind. But LoL, Dota, etc, are not easy games for an older gentleman to pick up. I don't wanna play anything that relies on quick reflexes because I simply have none. And a game like Starcraft, on the competitive level, also relies on high APM as far as I know.
So maybe this game doesn't exist, but I'd love to play something that allows me to be in a group with a defined role that requires some degree of coordination (and a social aspect) but is neither an FPS nor a stressful high-octane game for people in their 20s with a lot of brain energy to burn.
10 votes -
Spatial Ops | Room-scale gameplay demo
3 votes -
Barrett .50 Cal.
8 votes -
Veloren: An open-source Cube World inspired multiplayer voxel RPG
7 votes -
Warhammer 40,000: Darktide | World intro trailer
4 votes -
“Rounds” gameplay - 1v1 chaos mashup of Duck Game and Slay the Spire
9 votes