It is not at all like Overwatch or TF2, it's a straight up MOBA game. This game has very little appeal for someone looking for another multiplayer shooter, it has much more to offer someone...
It is not at all like Overwatch or TF2, it's a straight up MOBA game. This game has very little appeal for someone looking for another multiplayer shooter, it has much more to offer someone looking to replace DOTA2 or League of Legends.
I've found it to be super fun so far, as someone who has never been interested in DOTA/LOL. It's true that it's more of a MOBA than a typical hero shooter, but I personally invited my Overwatch...
Exemplary
I've found it to be super fun so far, as someone who has never been interested in DOTA/LOL. It's true that it's more of a MOBA than a typical hero shooter, but I personally invited my Overwatch friends to play it and basically all of them have gotten addicted to it. I wouldn't necessarily say it would kill hero shooters, but there is definitely some cross-over appeal, especially for the players who like them for the characters and abilities rather than the gunplay itself.
The game is clearly still in development and has a bunch of placeholders, but it's quite polished overall. The universal mechanics like melee, parry, dash{,/jump}, sliding and, more recently, wall jumping add a lot of fun movement and potential skill expression to basically every character while not feeling overwhelming. The zip lines are super fun and tie in perfectly with the MOBA laning elements. The character design and aesthetic is great and pretty much everyone I've tried feels powerful and impactful.
Another thing I wanted to mention is how much the developers are killing it on the meta-side of the game. Even from this early period, the game already has an in-game build browser where builds can easily be shared and used, which is huge for new player accessibility. It has everything you need, supporting both the shop and the in-game abilities/upgrades + coming with comments/advice.
Valve also seems committed to punishing cheaters and toxicity, issuing hardware bans even for "regular toxicity" (i.e., w/o slurs), which is super refreshing. Finally, the official forums are just a regular XenForo website instead of being hosted on Steam or Reddit. Which is a green flag, in my opinion. :-)
At its heart it is still a competitive MOBA, people who just want to spawn and shoot an enemy on even ground will struggle with it. But the success of other MOBAs means it still has a strong...
At its heart it is still a competitive MOBA, people who just want to spawn and shoot an enemy on even ground will struggle with it. But the success of other MOBAs means it still has a strong audience. Coming from Dota2 I find it to be pretty fun so far.
I have never played anything in the genre, and my first match k/d was 0-30 along with a couple other new players. The team chat was...less than supportive. I uninstalled because I don't have...
I have never played anything in the genre, and my first match k/d was 0-30 along with a couple other new players. The team chat was...less than supportive. I uninstalled because I don't have thousands of hours to sink into it until it potentially gets fun.
Yeah that was my first few games as well, and I've got waay too many hours in other MOBAs. It just takes awhile for the matchmaking to know everyones skill level to find balanced matches. The...
Yeah that was my first few games as well, and I've got waay too many hours in other MOBAs. It just takes awhile for the matchmaking to know everyones skill level to find balanced matches. The toxicity is definitely still a problem, though Valve does take the reports seriously and will ban people if they continue to be awful.
I tried it out. The genre isn’t my thing, but the execution seems good. The aesthetic seems off to me, but so did TF2 for years before I got over that and played a good amount. It will do well but...
I tried it out. The genre isn’t my thing, but the execution seems good. The aesthetic seems off to me, but so did TF2 for years before I got over that and played a good amount. It will do well but IMO there isn’t anything about it that strikes me as so inspired that it will capture the existing market.
It’s a refreshing entry into the MOBA genre. I’ve got about 60 hours in it. It’s been a great game to play with friends, and it’s surprisingly polished for how early in development it is. You...
It’s a refreshing entry into the MOBA genre. I’ve got about 60 hours in it. It’s been a great game to play with friends, and it’s surprisingly polished for how early in development it is. You would think it’s a beta test close to release but Valve is regularly making significant changes to art, map layout, and hero abilities. My only issue with it is that matches can run too long (up to an hour) and it’s not something I can play when I want to take a quick break from work.
Edit: another thing, early on in the test the snowball/steamroll was really bad. For a while the matchmaking pool was too small to prevent new players from matching with more experienced parties. Your first few games can be no fun because there’s not a lot you can do once the enemy team has a gold/xp lead. Valve targeted some updates to address this, but I haven’t had as much time to play recently so I’m not sure how common it still is.
I've enjoyed it more than Overwatch, but funny enough in this alpha state with incomplete and abrupt character redesigns about to drop I think it has about as much character as Overwatch. I like...
I've enjoyed it more than Overwatch, but funny enough in this alpha state with incomplete and abrupt character redesigns about to drop I think it has about as much character as Overwatch. I like the general game flow, I think it's a good transition of MOBA ideas where actual coordination is rewarded, but there's just some spice that's missing that makes it feel far from the party atmosphere of TF2, or the streamlined gameplay of HotS or semi-recent LoL. A lot of the enjoyment I've pulled was from the jank of playing an early game, and I'm pretty sure that's evaporating quick with the influx of people.
Yeah I'm guessing the aesthetic is intentionally drab to both make the heroes stand out more and to eventually sell more shiny DLC. I don't mind that though, makes it easier to follow the action.
Yeah I'm guessing the aesthetic is intentionally drab to both make the heroes stand out more and to eventually sell more shiny DLC. I don't mind that though, makes it easier to follow the action.
Very good game for something supposedly in early development My only real gripe is that the matchmaking is dogshit. I've had too many games where I've been stuck in the pre-game lobby and kicked 5...
Very good game for something supposedly in early development My only real gripe is that the matchmaking is dogshit. I've had too many games where I've been stuck in the pre-game lobby and kicked 5 mins later because insufficient players joined. Also, the quality of teammates is about as consistent as a dollop of bird shit on a car windscreen.
How do you guys feel about Deadlock? Is it really the (Overwatch/TF2) killer?
It is not at all like Overwatch or TF2, it's a straight up MOBA game. This game has very little appeal for someone looking for another multiplayer shooter, it has much more to offer someone looking to replace DOTA2 or League of Legends.
I've found it to be super fun so far, as someone who has never been interested in DOTA/LOL. It's true that it's more of a MOBA than a typical hero shooter, but I personally invited my Overwatch friends to play it and basically all of them have gotten addicted to it. I wouldn't necessarily say it would kill hero shooters, but there is definitely some cross-over appeal, especially for the players who like them for the characters and abilities rather than the gunplay itself.
The game is clearly still in development and has a bunch of placeholders, but it's quite polished overall. The universal mechanics like melee, parry, dash{,/jump}, sliding and, more recently, wall jumping add a lot of fun movement and potential skill expression to basically every character while not feeling overwhelming. The zip lines are super fun and tie in perfectly with the MOBA laning elements. The character design and aesthetic is great and pretty much everyone I've tried feels powerful and impactful.
Another thing I wanted to mention is how much the developers are killing it on the meta-side of the game. Even from this early period, the game already has an in-game build browser where builds can easily be shared and used, which is huge for new player accessibility. It has everything you need, supporting both the shop and the in-game abilities/upgrades + coming with comments/advice.
Valve also seems committed to punishing cheaters and toxicity, issuing hardware bans even for "regular toxicity" (i.e., w/o slurs), which is super refreshing. Finally, the official forums are just a regular XenForo website instead of being hosted on Steam or Reddit. Which is a green flag, in my opinion. :-)
At its heart it is still a competitive MOBA, people who just want to spawn and shoot an enemy on even ground will struggle with it. But the success of other MOBAs means it still has a strong audience. Coming from Dota2 I find it to be pretty fun so far.
I have never played anything in the genre, and my first match k/d was 0-30 along with a couple other new players. The team chat was...less than supportive. I uninstalled because I don't have thousands of hours to sink into it until it potentially gets fun.
Yeah that was my first few games as well, and I've got waay too many hours in other MOBAs. It just takes awhile for the matchmaking to know everyones skill level to find balanced matches. The toxicity is definitely still a problem, though Valve does take the reports seriously and will ban people if they continue to be awful.
I tried it out. The genre isn’t my thing, but the execution seems good. The aesthetic seems off to me, but so did TF2 for years before I got over that and played a good amount. It will do well but IMO there isn’t anything about it that strikes me as so inspired that it will capture the existing market.
It’s a refreshing entry into the MOBA genre. I’ve got about 60 hours in it. It’s been a great game to play with friends, and it’s surprisingly polished for how early in development it is. You would think it’s a beta test close to release but Valve is regularly making significant changes to art, map layout, and hero abilities. My only issue with it is that matches can run too long (up to an hour) and it’s not something I can play when I want to take a quick break from work.
Edit: another thing, early on in the test the snowball/steamroll was really bad. For a while the matchmaking pool was too small to prevent new players from matching with more experienced parties. Your first few games can be no fun because there’s not a lot you can do once the enemy team has a gold/xp lead. Valve targeted some updates to address this, but I haven’t had as much time to play recently so I’m not sure how common it still is.
I've enjoyed it more than Overwatch, but funny enough in this alpha state with incomplete and abrupt character redesigns about to drop I think it has about as much character as Overwatch. I like the general game flow, I think it's a good transition of MOBA ideas where actual coordination is rewarded, but there's just some spice that's missing that makes it feel far from the party atmosphere of TF2, or the streamlined gameplay of HotS or semi-recent LoL. A lot of the enjoyment I've pulled was from the jank of playing an early game, and I'm pretty sure that's evaporating quick with the influx of people.
Yeah I'm guessing the aesthetic is intentionally drab to both make the heroes stand out more and to eventually sell more shiny DLC. I don't mind that though, makes it easier to follow the action.
Very good game for something supposedly in early development My only real gripe is that the matchmaking is dogshit. I've had too many games where I've been stuck in the pre-game lobby and kicked 5 mins later because insufficient players joined. Also, the quality of teammates is about as consistent as a dollop of bird shit on a car windscreen.
Mirror: https://archive.is/UEXsa