9 votes

What variant rules/house rules do you use in your Warhammer fantasy roleplay 4e game?

I'm currently reading over and learning Warhammer Fantasy Roleplay 4e I'm moving more and more away from D&D and Pathfinder games towards others due to different mechanics, fantastic design, etc.

I've seen much conversation about WFRP 4e online and how it's not as good as 2e, or too complex, or other arguments. I'm not looking to start edition warring, but how many of these arguments still hold true in 2023 with the newer rules from Up in Arms and Winds of Magic?

If there are complexities/gaps in 4e, what variant rules, house rules, or homebrew are you using to fix those things or fill them out?

1 comment

  1. Benson
    Link
    You’ve probably already seen this since you like dnd and warhammer, but I thought I’d link it anyways since it’s the perfect mixture of how I’d want to play:...

    You’ve probably already seen this since you like dnd and warhammer, but I thought I’d link it anyways since it’s the perfect mixture of how I’d want to play:

    http://www.theallguardsmenparty.com/zerg.html

    That being said, I’ve only ever painted an army. I have never actually played the game. But my eldar army with a prism tank is probably pretty awesome (bought the starter kit for eldar around 2005)