I played Braid sometime around 2017, and very much enjoyed what I thought to be a fiendishly clever puzzle-platformer. However, I couldn't make more than a vague sense of the narrative while I...
I played Braid sometime around 2017, and very much enjoyed what I thought to be a fiendishly clever puzzle-platformer. However, I couldn't make more than a vague sense of the narrative while I played. I've subsequently read numerous interpretations that have never quite convinced, all from people who swear by the significance of the game's supposed A-bomb allegory. Well, this is the one that puts it all together for me, but it goes for a much broader perspective.
I played Braid sometime around 2017, and very much enjoyed what I thought to be a fiendishly clever puzzle-platformer. However, I couldn't make more than a vague sense of the narrative while I played. I've subsequently read numerous interpretations that have never quite convinced, all from people who swear by the significance of the game's supposed A-bomb allegory. Well, this is the one that puts it all together for me, but it goes for a much broader perspective.