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9 votes
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The origins of Dwarf Fortress (Episode One)
22 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
Playdead Studios co-founder Dino Patti alleged he was threatened with an IP suit from fellow co-founder Arnt Jensen after things "went downhill" between them
5 votes -
127 rapid-fire questions for Split Fiction's Josef Fares
8 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
Buying a game from a director that you really have problems with (Kingdom Come)
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's...
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's director and probably gets to bring in a few people to work under him). But I admit, I really really love the game. Even though I detest him, I have to admit he knows how to make a good rpg. In fact it is one of the best action based (vs turn based) rpgs I've played (I definitely think it rates much higher than Witcher and I even like it over Elder Scrolls).
But I'm not a patient person and I love what I'm hearing about KC 2 (other than the intro quest which with combined with who directed it, will really grate on my nerves cause I'll totally be focused on its treatment of women. Usually I just roll my eyes at that kind of thing or it doesn't even bug me much but when it feels like the director is actually condoning of this kind of behavoir it's different). But part of me is going to feel guilty if I cave and buy it. But, I'm weak (I eat meat and I totally agree with the fact it's unethical both for environment and for how they treat the animals).
Anyone else have a game (or that game) that they dislike the people making it but love the game and if you bought it, how did you resolve it with yourself?
26 votes -
Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
The making of Minecraft
9 votes -
The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
14 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
RollerCoaster Tycoon was the last of its kind
21 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Hazelight Studios has announced that It Takes Two has sold over twenty million copies – Josef Fares teases next project
15 votes -
Riot lays off more League of Legends developers while promising to increase team size
11 votes -
Building Civilization | A Sid Meier retrospective
6 votes -
1,500 slot machines walk into a bar: adventures in quantity over quality
13 votes -
Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
37 votes -
Decades later, John Romero looks back at the birth of the first-person shooter
18 votes -
25th anniversary interview with RollerCoaster Tycoon’s creator, Chris Sawyer
38 votes -
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
34 votes -
Baldur's Gate 3: Director Swen Vincke answers all our questions about foregoing DLC, AAA development, and more
18 votes -
Jaeho Hwang (“Dave the Diver” game director) on what exactly is an indie game
15 votes -
Is anyone else at GDC?
If so, how's it going for you? Go to any interesting talks or events? Meet anyone new?
18 votes -
The future of Duck Game
29 votes -
'I stopped believing in myself': Game developers share the human impact of over a year of mass layoffs
42 votes -
Interview: Kenta Cho (Japanese indie game developer)
17 votes -
'I've never seen it this bad:' Game developers explain the huge layoffs hitting Riot, Epic, and more
45 votes -
Rob Pardo on World of Warcraft (2006)
11 votes -
Baldur's Gate 3: An unexpected adventure (feat. Elijah Wood & Sean Astin)
22 votes -
Josh Weier interview (lead developer on Portal 2)
11 votes -
"...this is the end of the development of Revenant Hill."
7 votes -
Deltarune Chapter 2 development team interview
14 votes -
How Alan Wake II, one of gaming's lost sequels, finally got made
8 votes -
The making of the Burger King games
19 votes -
Epic hasn’t paid Hatoful Boyfriend creator for two years
28 votes -
$600million and a decade later, where is Star Citizen?
38 votes -
Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
93 votes -
Unity overhauls controversial price hike after game developers revolt
38 votes -
Wait, is Unity allowed to just change its fee structure like that?
60 votes -
Collective letter from game development companies concerning Unity's runtime fee
36 votes -
Unity publishes new FAQ implying digital store owners such as Playstation, Xbox, and Nintendo will pay its new fees on behalf of developers
29 votes -
Cult of the Lamb dev says it will delete the game on January 1
85 votes