Interesting choice to go from third person to isometric, often it's the other way around for sequels as engines/developers mature into a state where they can do more.
Interesting choice to go from third person to isometric, often it's the other way around for sequels as engines/developers mature into a state where they can do more.
Interesting choice to go from third person to isometric, often it's the other way around for sequels as engines/developers mature into a state where they can do more.