-
0 votes
-
Clair Obscur: Expedition 33 becomes first indie game to win Game of the Year at The Game Awards
Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it! Lots of indie games nominated this year. Really feels like we're in a golden age of...
Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it!
Lots of indie games nominated this year. Really feels like we're in a golden age of indies.
67 votes -
Playtiles: The pocket-sized gaming platform
21 votes -
The Expedition 33 and Dispatch game awards drama
6 votes -
What indie competitive games do you play?
Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...
Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?
I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.
Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.
I'm looking for something similar that I can run occasionally on my laptop and that has an active community.
15 votes -
RV There Yet? | Announcement trailer
8 votes -
Devil May Fly - WIP fighter jet parry
6 votes -
Messenger, a cute little 3d browser game
60 votes -
Hollow Knight: Silksong will cost $20, releases Thursday at 7 am PDT/10 am EDT
62 votes -
After Steam, indie videogame store itch.io has also delisted erotic content
68 votes -
Netflix is letting go of some of its best indie games
22 votes -
How games are made: Sound design
5 votes -
Find Or Be Found | Official launch trailer
2 votes -
Lost In Random: The Eternal Die | Official launch trailer
5 votes -
Vancouver indie studio, Sunset Visitor, just won a Peabody Award for 1000xResist
10 votes -
Mouse: P.I. For Hire | Official June 2025 trailer
9 votes -
Hollow Knight Silksong featured in ROG Xbox Ally | Reveal trailer
26 votes -
Looking for indie co-op games recommendations
There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not...
There's some moral issues about big publishers' business practices. Somehow, almost all racing games for example are EA. Like it's actually crazy lol - so despite wanting to play them, we do not wish to do that. Similarly, a lot of other co-op games are Ubisoft.
So looking for recommendations! Almost any genre and type are appreciated - only exception is games with pixel graphics (just really unpleasant to look at for me).
28 votes -
The issue of indie game discoverability on distribution platforms
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.
By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.
The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.
I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.
I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.
I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.
20 votes -
PaperKlay | Trailer
4 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
What The Clash? | Out now exclusively on Apple Arcade
6 votes -
Mycopunk | Reveal trailer
8 votes -
Splort | Gameplay trailer
3 votes -
What The Car? x Among Us | Launch trailer
3 votes -
The Triple-i Initiative 2025
6 votes -
HeroSquare | Trailer
6 votes -
Housemarque's next game, Saros, would never have been possible if the studio remained independent, according to its CEO Ilari Kuittinen
5 votes -
Let's play Cloudpunk Part 9 - Huxley the noir detective
9 votes -
Lost In Random: The Eternal Die | Official gameplay trailer
7 votes -
Kaskade (demo) | Game trailer
3 votes -
Psycho Patrol R | Early Access trailer – 31st March 2025
7 votes -
Mindwave (an upcoming Kickstarter title w/microgames)
10 votes -
Keep Driving | Release date trailer – 6th February 2025
3 votes -
Rhythm Doggo | Announcement trailer
10 votes -
Everhood 2 | Release date announcement trailer – 4th March 2025
10 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
The Royal Office of Magick Affairs | Sweden Game Conference pitch reel
4 votes -
Keep Driving | Reveal trailer
11 votes -
Dice Gambit | Official demo announcement trailer
5 votes -
Oxenfree will be completely removed from Itch.io next month
21 votes -
What The Car? | Steam launch trailer
14 votes -
Lost In Random: The Eternal Die | Official announcement trailer
3 votes -
Winter Burrow | Twenty minutes of gameplay
5 votes -
Dustborn | Release date trailer – 20th August 2024
7 votes -
How viable is indie game development these days?
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?
I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.
20 votes -
Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
37 votes -
Dinosaur Polo Club opens up to share canceled Magic School project
6 votes -
10,000-hour indie RPG goes free-to-play as devs aren't comfortable making "tens of thousands of dollars from people who don't play the game"
34 votes -
Dustborn hands-on preview: PAX East 2024
7 votes