7 votes

Housemarque's Saros looks set to provide a less punishing experience than Returnal

2 comments

  1. delphi
    Link
    Honestly, Returnal is one of the less punishing Roguelikes out there. The bosses stay dead, unless you choose to rematch (because you want to turn in your cubes probably), and it has more than...

    Honestly, Returnal is one of the less punishing Roguelikes out there. The bosses stay dead, unless you choose to rematch (because you want to turn in your cubes probably), and it has more than generous i-frames and is very liberal with improved weapons, to the point where I'll pick up guns that are worse than what I could have just because I don't like their firing modes.

    Still, one of the best damn roguelikes - hell, games - in the past decade. Can't wait to try the new one.

    9 votes
  2. Evie
    Link
    It's interesting... Returnal has this problem where if you don't fail enough, you won't get to see all the story before you get the true ending, which has been a problem for me on replay. I...

    It's interesting... Returnal has this problem where if you don't fail enough, you won't get to see all the story before you get the true ending, which has been a problem for me on replay. I actually think the game isn't as hard as it's been made out to be, once you're familiar with how the game wants you to play it. So I hope Housemarque does a better job dealing with the failure problem this time around.

    I hope having a larger cast doesn't impair the really strong sense of atmosphere that was a core part of Returnal. But it's good to see a studio not just blindly doing more of what worked last time.

    5 votes