2 votes

Has anyone played any of the Legend of Zelda Randomizer games?

I’m considering checking them out myself. The general idea is that the game (they have versions for the NES original and Link to the Past) is like normal, except the items in the treasure chests are all switched. So the Hookshot may be in some random chest in some random cave, and as a result you have to find everything.

2 comments

  1. [2]
    merick
    Link
    Wouldn't that break the game if the hookshot ended up in a chest that requires the hookshot to reach or something similar? I've never heard of this, but I hope that's taken into account.

    Wouldn't that break the game if the hookshot ended up in a chest that requires the hookshot to reach or something similar? I've never heard of this, but I hope that's taken into account.

    1. senatorskeletor
      Link Parent
      It does take that into account. I think it's possible to get into a room where you have to save and quit, but you'll never just get stuck needing an item you can't get. That said, their definition...

      It does take that into account. I think it's possible to get into a room where you have to save and quit, but you'll never just get stuck needing an item you can't get.

      That said, their definition of "accessible" can be a pain. On the game I'm playing now, I got the hammer as my initial weapon (they make sure you get some kind of offensive weapon early). For a while it was fun to see how far I could get using the hammer as a weapon. But then it turns out in northeast Hyrule there's a portal to the Dark World that's blocked by only a few spikes you can smush with the hammer. So now any treasure chest accessible through that area of the Dark World is considered fair game.

      Basically, I feel like I'm going to explore most of the map in the Light and Dark Worlds before I can finish a single dungeon. It's a little disorienting and feels like nit-picking, but it does feel like a completely new challenge.

      1 vote