11 votes

Donkey Kong 64: Recompiled announcement

5 comments

  1. kfwyre
    (edited )
    Link
    We are in a golden age of N64 recomps. Harvest Moon 64 just released, but there are plenty of others too. I'm currently playing the Banjo-Kazooie recomp and it's basically everything you would...

    We are in a golden age of N64 recomps.

    Harvest Moon 64 just released, but there are plenty of others too.

    I'm currently playing the Banjo-Kazooie recomp and it's basically everything you would want out of a remaster. Rock solid framerate, widescreen support with high resolutions, and optional QoL mods like the absolutely essential Quiet Talon Trot which makes running around bearable.

    5 votes
  2. kfwyre
    (edited )
    Link
    EDIT: I fixed the link. YouTube autoplayed the next video and I accidentally grabbed that URL instead. It updated. Brilliant!

    Announcing DK64: Recompiled by Rainchus! Soon you can play DK64 natively on Windows, MacOS and Linux with high framerate and widescreen support!

    Will also support add-on mods, such as Tag Anywhere, quality of life changes and DK64 Randomizer!

    Based off of the "N64: Recompiled" project https://github.com/N64Recomp/N64Recomp

    Development by Rainchus, Ballaam, Killklli and Umed
    Video and footage by 2dos

    Made with years of DK64 back-end experience without relying on AI vibe coding.

    EDIT: I fixed the link. YouTube autoplayed the next video and I accidentally grabbed that URL instead. Not sure if the Link Information section will auto-update or whether it's stuck on the old info. It updated. Brilliant!

    4 votes
  3. Bullmaestro
    Link
    There's a long-standing rumour that Donkey Kong 64 was only bundled with the Expansion Pak because Rare's developers ran into a serious game-breaking bug that would crash the game if it was...

    There's a long-standing rumour that Donkey Kong 64 was only bundled with the Expansion Pak because Rare's developers ran into a serious game-breaking bug that would crash the game if it was running on a Nintendo 64 with the regular Jumper Pak inserted. They didn't have time to fix the bug, and so made the unprecedented choice to include a free Expansion Pak with the game.

    I wonder if this decomp alongside the knowledge of an experienced ROM hacker like Kaze Emanuar can finally confirm or debunk the myth...

    4 votes
  4. [2]
    J-Chiptunator
    Link
    Donkey Kong 64 worked around with the N64's slowdown quirks, a pain point among emulators and even the official port on Wii U and Switch. In MiSTer FPGA's N64 core (which is based off from ares),...

    Donkey Kong 64 worked around with the N64's slowdown quirks, a pain point among emulators and even the official port on Wii U and Switch.

    In MiSTer FPGA's N64 core (which is based off from ares), Donkey Kong would always fail on latching onto the floating vine during the title intro, and remains an unresolved issue to this day. Depending on which hardware you play, bonus games would also wind up being noticeably easier or harder.

    I'm curious on how this recompilation project will handle all these instances, but I believe they'll be adjusted to better reflect how they were played on the N64 sans the slowdowns.

    2 votes
    1. Bullmaestro
      Link Parent
      Apparently the vine test is a very good way of testing an emulator's accuracy. Although the MiSTer FPGA core fails it, the Analogue 3D does pass. Even Nintendo's own official emulators didn't pass...

      Apparently the vine test is a very good way of testing an emulator's accuracy. Although the MiSTer FPGA core fails it, the Analogue 3D does pass.

      Even Nintendo's own official emulators didn't pass this test... until it came out on NSO...

      4 votes