We are in a golden age of N64 recomps. Harvest Moon 64 just released, but there are plenty of others too. I'm currently playing the Banjo-Kazooie recomp and it's basically everything you would...
I'm currently playing the Banjo-Kazooie recomp and it's basically everything you would want out of a remaster. Rock solid framerate, widescreen support with high resolutions, and optional QoL mods like the absolutely essential Quiet Talon Trot which makes running around bearable.
Development by Rainchus, Ballaam, Killklli and Umed
Video and footage by 2dos
Made with years of DK64 back-end experience without relying on AI vibe coding.
EDIT: I fixed the link. YouTube autoplayed the next video and I accidentally grabbed that URL instead. Not sure if the Link Information section will auto-update or whether it's stuck on the old info. It updated. Brilliant!
There's a long-standing rumour that Donkey Kong 64 was only bundled with the Expansion Pak because Rare's developers ran into a serious game-breaking bug that would crash the game if it was...
There's a long-standing rumour that Donkey Kong 64 was only bundled with the Expansion Pak because Rare's developers ran into a serious game-breaking bug that would crash the game if it was running on a Nintendo 64 with the regular Jumper Pak inserted. They didn't have time to fix the bug, and so made the unprecedented choice to include a free Expansion Pak with the game.
I wonder if this decomp alongside the knowledge of an experienced ROM hacker like Kaze Emanuar can finally confirm or debunk the myth...
Donkey Kong 64 worked around with the N64's slowdown quirks, a pain point among emulators and even the official port on Wii U and Switch. In MiSTer FPGA's N64 core (which is based off from ares),...
Donkey Kong 64 worked around with the N64's slowdown quirks, a pain point among emulators and even the official port on Wii U and Switch.
I'm curious on how this recompilation project will handle all these instances, but I believe they'll be adjusted to better reflect how they were played on the N64 sans the slowdowns.
Apparently the vine test is a very good way of testing an emulator's accuracy. Although the MiSTer FPGA core fails it, the Analogue 3D does pass. Even Nintendo's own official emulators didn't pass...
Apparently the vine test is a very good way of testing an emulator's accuracy. Although the MiSTer FPGA core fails it, the Analogue 3D does pass.
Even Nintendo's own official emulators didn't pass this test... until it came out on NSO...
We are in a golden age of N64 recomps.
Harvest Moon 64 just released, but there are plenty of others too.
I'm currently playing the Banjo-Kazooie recomp and it's basically everything you would want out of a remaster. Rock solid framerate, widescreen support with high resolutions, and optional QoL mods like the absolutely essential Quiet Talon Trot which makes running around bearable.
EDIT: I fixed the link. YouTube autoplayed the next video and I accidentally grabbed that URL instead.
Not sure if the Link Information section will auto-update or whether it's stuck on the old info.It updated. Brilliant!There's a long-standing rumour that Donkey Kong 64 was only bundled with the Expansion Pak because Rare's developers ran into a serious game-breaking bug that would crash the game if it was running on a Nintendo 64 with the regular Jumper Pak inserted. They didn't have time to fix the bug, and so made the unprecedented choice to include a free Expansion Pak with the game.
I wonder if this decomp alongside the knowledge of an experienced ROM hacker like Kaze Emanuar can finally confirm or debunk the myth...
Donkey Kong 64 worked around with the N64's slowdown quirks, a pain point among emulators and even the official port on Wii U and Switch.
In MiSTer FPGA's N64 core (which is based off from ares), Donkey Kong would always fail on latching onto the floating vine during the title intro, and remains an unresolved issue to this day. Depending on which hardware you play, bonus games would also wind up being noticeably easier or harder.
I'm curious on how this recompilation project will handle all these instances, but I believe they'll be adjusted to better reflect how they were played on the N64 sans the slowdowns.
Apparently the vine test is a very good way of testing an emulator's accuracy. Although the MiSTer FPGA core fails it, the Analogue 3D does pass.
Even Nintendo's own official emulators didn't pass this test... until it came out on NSO...