The streamers that I watch recently started to play this Ocarina of Time randomizer and I thought I would share it with you all. Their should be a readme.txt file that describes everything you...
The streamers that I watch recently started to play this Ocarina of Time randomizer and I thought I would share it with you all. Their should be a readme.txt file that describes everything you need to start it up.
This program basically shuffles all the items in Ocarina of Time at random (hence randomizer). There are other randomizers that exist such as the ever popular Link to the Past randomizer, or the old pokemon randomizers (which instead randomize encounters). The Zelda randomizers have become pretty big in the speed running community as speed runners will often race against each other to see who can finish first. That is about as much as I know so I'll also give a link to the OoT randomizer discord if anyone is interested.
How is it that randomizing doesn't make most games unwinnable? I would think it did, because of how dungeons are set up to require the key items you get in them, and how the first three have to be...
How is it that randomizing doesn't make most games unwinnable? I would think it did, because of how dungeons are set up to require the key items you get in them, and how the first three have to be done in order.
I would imagine this kind of thing is pretty hard to ensure, but somehow it is accomplished. I've heard runners talk about n-spheres of locations where each sphere represents the locations that...
I would imagine this kind of thing is pretty hard to ensure, but somehow it is accomplished. I've heard runners talk about n-spheres of locations where each sphere represents the locations that can be reached with n-1 items. Since a lot of dungeons require two items, one to enter and one to complete, they only exist in the 3rd sphere, so maybe this kind of thing is easier to ensure than I think. There are also options available such as open forest which opens the deku tree and termina field without having the prerequirements for either.
The streamers that I watch recently started to play this Ocarina of Time randomizer and I thought I would share it with you all. Their should be a readme.txt file that describes everything you need to start it up.
This program basically shuffles all the items in Ocarina of Time at random (hence randomizer). There are other randomizers that exist such as the ever popular Link to the Past randomizer, or the old pokemon randomizers (which instead randomize encounters). The Zelda randomizers have become pretty big in the speed running community as speed runners will often race against each other to see who can finish first. That is about as much as I know so I'll also give a link to the OoT randomizer discord if anyone is interested.
How is it that randomizing doesn't make most games unwinnable? I would think it did, because of how dungeons are set up to require the key items you get in them, and how the first three have to be done in order.
I would imagine this kind of thing is pretty hard to ensure, but somehow it is accomplished. I've heard runners talk about n-spheres of locations where each sphere represents the locations that can be reached with n-1 items. Since a lot of dungeons require two items, one to enter and one to complete, they only exist in the 3rd sphere, so maybe this kind of thing is easier to ensure than I think. There are also options available such as open forest which opens the deku tree and termina field without having the prerequirements for either.