Really interesting article. This bit caught my attention in particular: Was this common practice in 1992 game dev? It seems likely the video game industry was developed enough to do this, but I...
Really interesting article. This bit caught my attention in particular:
Origin had now fully embraced a Hollywood-style approach to game production, marked by specialists working within strictly defined roles, and the team which built Ultima VII reflected this. Even the artists were specialized.
Was this common practice in 1992 game dev? It seems likely the video game industry was developed enough to do this, but I don't think I've actually heard of it happening that early on.
Really interesting article. This bit caught my attention in particular:
Was this common practice in 1992 game dev? It seems likely the video game industry was developed enough to do this, but I don't think I've actually heard of it happening that early on.