Factorio's devs are on a wholly different level than a lot of other devs in terms of regular updates, taking community opinions into account and, something that fits the game itself, constantly...
Factorio's devs are on a wholly different level than a lot of other devs in terms of regular updates, taking community opinions into account and, something that fits the game itself, constantly striving to optimize game systems.
I think it's one of my favorite-est games ever, and rightfully so. Cocaine is almost less addictive.
I love this game and the devs dedication to it so much. One of my favorite parts is how it introduces new mechanics to the player and then introduces mechanics to automate the old mechanics before...
I love this game and the devs dedication to it so much. One of my favorite parts is how it introduces new mechanics to the player and then introduces mechanics to automate the old mechanics before they become too tedious.
I'm always impressed by the amount of quality work these developers get done month-to-month. I don't know how they do it, but they've polished their gem of a game until it outshines all others.
I'm always impressed by the amount of quality work these developers get done month-to-month. I don't know how they do it, but they've polished their gem of a game until it outshines all others.
I know how - They don't focus on ROI, but on making the game better. After they add a new feature, they iterate on it a few times after testing. And speaking of testing, they do that themselves,...
I know how - They don't focus on ROI, but on making the game better. After they add a new feature, they iterate on it a few times after testing. And speaking of testing, they do that themselves, and fix problems before releasing to the public so that they aren't sending out a buggy mess. And they do the same for performance - testing and optimising is done not because it's a checkbox, but because it makes the game better.
As for why this happens, I can only assume they started with a good idea, and implemented it well enough that they got the money to do it properly. I have no doubt it costs a lot of money to do things properly.
And it all shows. I find it hard to think of a more polished game (even including fully-released games)
Factorio's devs are on a wholly different level than a lot of other devs in terms of regular updates, taking community opinions into account and, something that fits the game itself, constantly striving to optimize game systems.
I think it's one of my favorite-est games ever, and rightfully so. Cocaine is almost less addictive.
I love this game and the devs dedication to it so much. One of my favorite parts is how it introduces new mechanics to the player and then introduces mechanics to automate the old mechanics before they become too tedious.
I'm always impressed by the amount of quality work these developers get done month-to-month. I don't know how they do it, but they've polished their gem of a game until it outshines all others.
I know how - They don't focus on ROI, but on making the game better. After they add a new feature, they iterate on it a few times after testing. And speaking of testing, they do that themselves, and fix problems before releasing to the public so that they aren't sending out a buggy mess. And they do the same for performance - testing and optimising is done not because it's a checkbox, but because it makes the game better.
As for why this happens, I can only assume they started with a good idea, and implemented it well enough that they got the money to do it properly. I have no doubt it costs a lot of money to do things properly.
And it all shows. I find it hard to think of a more polished game (even including fully-released games)