Sounds nice. I'm honestly surprised it hasn't come out on mobile. While it was quite beautiful on the switch, I imagine the visuals could be somewhat compromised and remain quite striking, and the...
Sounds nice. I'm honestly surprised it hasn't come out on mobile. While it was quite beautiful on the switch, I imagine the visuals could be somewhat compromised and remain quite striking, and the gameplay is certainly straightforward enough.
I'm afraid it lost me after a while, but I certainly did enjoy the time it had me.
For any particular reason, e.g. convoluted/uninteresting story, or was it just game fatigue? JRPGs often lose me due to fatigue... they are usually soooooo looooooong that it's hard for me to see...
I'm afraid it lost me after a while
For any particular reason, e.g. convoluted/uninteresting story, or was it just game fatigue? JRPGs often lose me due to fatigue... they are usually soooooo looooooong that it's hard for me to see them to the end, no matter how good they are. :P
I suppose it was a combination of the repetitiveness of the game, that I didn't feel super engaged in anyone's stories, and that I found the in-town sections to be far too long. Literally the...
I suppose it was a combination of the repetitiveness of the game, that I didn't feel super engaged in anyone's stories, and that I found the in-town sections to be far too long. Literally the dialogue seemed like it could have been trimmed by maybe half it's words.
That said, I'm both glad that it exists and that I paid money to the people who created it. Maybe I'll like the next pretty, weird artistic experiment a bit better.
Sounds nice. I'm honestly surprised it hasn't come out on mobile. While it was quite beautiful on the switch, I imagine the visuals could be somewhat compromised and remain quite striking, and the gameplay is certainly straightforward enough.
I'm afraid it lost me after a while, but I certainly did enjoy the time it had me.
For any particular reason, e.g. convoluted/uninteresting story, or was it just game fatigue? JRPGs often lose me due to fatigue... they are usually soooooo looooooong that it's hard for me to see them to the end, no matter how good they are. :P
I suppose it was a combination of the repetitiveness of the game, that I didn't feel super engaged in anyone's stories, and that I found the in-town sections to be far too long. Literally the dialogue seemed like it could have been trimmed by maybe half it's words.
That said, I'm both glad that it exists and that I paid money to the people who created it. Maybe I'll like the next pretty, weird artistic experiment a bit better.