I played a lot of the multiplayer Half Life 2: Deathmatch back in the day. We discovered a trick where if you piled enough objects on top of each other (like 75-100), the source engine would do...
I played a lot of the multiplayer Half Life 2: Deathmatch back in the day. We discovered a trick where if you piled enough objects on top of each other (like 75-100), the source engine would do this optimization where it fused them all together into a single static blob. I guess the physics engine couldn't handle all of the collisions at once. So every now and then, on slow nights, people would spontaneously stop fighting and start grabbing stuff with their gravity guns and carrying it to the center of the map. Boxes, filing cabinets, toilets, radiators, plants, clipboards, etc. It was amazing to see the towers of crap that we created.
There was also a common sentiment in the community that the Orange Box update broke some physics exploits and most of the advanced movement techniques in the game. Everyone complained, but Valve never even acknowledged it. They had already moved on and were putting all of their focus into TF2 at that point.
I read an article that said they actually reached out to the source engine speed running communities for input on early builds because those guys know the feel of the engine better than anybody
I read an article that said they actually reached out to the source engine speed running communities for input on early builds because those guys know the feel of the engine better than anybody
I played a lot of the multiplayer Half Life 2: Deathmatch back in the day. We discovered a trick where if you piled enough objects on top of each other (like 75-100), the source engine would do this optimization where it fused them all together into a single static blob. I guess the physics engine couldn't handle all of the collisions at once. So every now and then, on slow nights, people would spontaneously stop fighting and start grabbing stuff with their gravity guns and carrying it to the center of the map. Boxes, filing cabinets, toilets, radiators, plants, clipboards, etc. It was amazing to see the towers of crap that we created.
There was also a common sentiment in the community that the Orange Box update broke some physics exploits and most of the advanced movement techniques in the game. Everyone complained, but Valve never even acknowledged it. They had already moved on and were putting all of their focus into TF2 at that point.
I really do miss the source engine janky weirdness sometimes! I always enjoyed prop surfing in Gmod!
I really like how faithfully they remade the motion and overall feeling of a source engine
I read an article that said they actually reached out to the source engine speed running communities for input on early builds because those guys know the feel of the engine better than anybody