Crosspost from r/zelda on Reddit, post by @fornclake: GitHub: https://github.com/fornclake/TetraForce No releases yet, as we're still relatively early on in development. We just got the online...
No releases yet, as we're still relatively early on in development. We just got the online multiplayer working. It still has some kinks but it's fully functional.
The plan is to have online multiplayer and a built-in item randomizer to have a Zelda game you can replay again and again with friends. Since it's open source, people can also make their own custom content for it, once the engine is more mature.
We are also looking for people to help contribute to the game! Our Discord is also growing every day. If you want to keep up with progress on the game, please join! And if you have experience with art, music, level design, or programming with Godot Engine, I'd love to hear what you can do. Thank you for reading!
Agreed (obviously, since I posted it). fornclake and his Zelda-like tutorials on Youtube were how I got into working with Godot, and the network side of the project, on top of the project itself,...
Agreed (obviously, since I posted it). fornclake and his Zelda-like tutorials on Youtube were how I got into working with Godot, and the network side of the project, on top of the project itself, is blowing my mind.
I keep meaning to learn to use Godot. There's a project called Cataclysm Looming Darkness which is a multiplayer reimplementation of Cataclysm Dark Days Ahead and now this that I'd like to try to...
I keep meaning to learn to use Godot. There's a project called Cataclysm Looming Darkness which is a multiplayer reimplementation of Cataclysm Dark Days Ahead and now this that I'd like to try to contribute to!
Give it a shot! The more the merrier, I'm sure. I'm not much for being someone capable of contributing code, though I may try to contribute some type of visual content.
Give it a shot! The more the merrier, I'm sure. I'm not much for being someone capable of contributing code, though I may try to contribute some type of visual content.
Crosspost from r/zelda on Reddit, post by @fornclake:
GitHub: https://github.com/fornclake/TetraForce
No releases yet, as we're still relatively early on in development. We just got the online multiplayer working. It still has some kinks but it's fully functional.
The plan is to have online multiplayer and a built-in item randomizer to have a Zelda game you can replay again and again with friends. Since it's open source, people can also make their own custom content for it, once the engine is more mature.
We are also looking for people to help contribute to the game! Our Discord is also growing every day. If you want to keep up with progress on the game, please join! And if you have experience with art, music, level design, or programming with Godot Engine, I'd love to hear what you can do. Thank you for reading!
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YouTube
This is really cool! I'm going to keep an eye on this!
Agreed (obviously, since I posted it). fornclake and his Zelda-like tutorials on Youtube were how I got into working with Godot, and the network side of the project, on top of the project itself, is blowing my mind.
I keep meaning to learn to use Godot. There's a project called Cataclysm Looming Darkness which is a multiplayer reimplementation of Cataclysm Dark Days Ahead and now this that I'd like to try to contribute to!
Give it a shot! The more the merrier, I'm sure. I'm not much for being someone capable of contributing code, though I may try to contribute some type of visual content.