5 votes How Blasphemous' level design iterates on classic Metroidvanias Posted November 6, 2019 by Deimos Tags: environments, maps, metroidvania, blasphemous, gamedev, the game kitchen, design.level, author.jack yarwood, source.gamedeveloper https://www.gamedeveloper.com/design/how-i-blasphemous-i-level-design-iterates-on-classic-metroidvanias Link information This data is scraped automatically and may be incorrect. Published Nov 6 2019 Word count 1560 words