Designing Manifold Garden's believably unbelievable world and puzzles Article 2105 words, published Jan 13 2020 9 votes
Artificial Loneliness - Appreciating the rare moments of emptiness inside the busy worlds of modern gaming Video 17:06, published Nov 19 2019 6 votes
Amnesia: The Dark Descent released nine years ago - lessons about designing horror games from Frictional's creative director Article 3626 words 7 votes
The eighteen-month fence hop, the six-day chair, and the difficulties of getting small details right in video games Article 3785 words, published Aug 7 2019 8 votes