8 votes

The eighteen-month fence hop, the six-day chair, and the difficulties of getting small details right in video games

2 comments

  1. cfabbro
    Link
    Offtopic, but since the description of Afterparty at the beginning of this article intrigued me, I decided to check it out. Here's the trailer, for anyone similarly curious. It looks like it could...

    Offtopic, but since the description of Afterparty at the beginning of this article intrigued me, I decided to check it out. Here's the trailer, for anyone similarly curious. It looks like it could be a lot of fun.

    And this article also made me realize Oxenfree has been on my "To-do" list forever now, and I should finally get around to downloading and playing it. :/

    1 vote
  2. vakieh
    Link
    Oh... I thought this was going to be about how these interactions take so goddamn long and how annoying they are. Like in Skyrim when you accidentally press E on a bench instead of the loot next...

    Oh... I thought this was going to be about how these interactions take so goddamn long and how annoying they are. Like in Skyrim when you accidentally press E on a bench instead of the loot next to it, and then spend 6 days to actually sit on that bench, then 6 more days to get off it...

    Interactions can be fun, but if you're blowing time and budget like that on them you've forgotten why people are playing your game in the first place. Just have the chair be a 3d picture of a chair that nobody touches, remove the fence, and spend the money on gameplay mechanics and story writing.