New features: Spike ball: Can interact with and break certain blocks, and be used as a weight. Do not touch! Pokeys: In night mode, they can fly. Ice coin: An ice block that contains a coin and...
New features:
Spike ball: Can interact with and break certain blocks, and be used as a weight. Do not touch!
Ice coin: An ice block that contains a coin and can be melted with fire.
P-block: Blocks that appear when a p-switch is activated.
Dash block (3D World only): Temporarily accelerates the player past their normal top running speed.
Master sword powerup: Turns the player into Link. Attack enemies with his sword. Block certain dangers with his shield. Link has a variety of items from the Zelda games such as a bow and arrow and bombs which can be used to solve puzzles.
Ninji Speedruns: Race the ghosts of other players through a curated selection of levels. Available levels will be updated periodically by Nintendo.
Good stuff! Totally random (basically a Zelda-mode for the classic SMB theme??!) but lots of content that will likely result in lots of fresh new level ideas. With all the great pseudo-Zelda...
Good stuff! Totally random (basically a Zelda-mode for the classic SMB theme??!) but lots of content that will likely result in lots of fresh new level ideas. With all the great pseudo-Zelda levels out there, this should allow a ton of new "proper" ways of doing that kind of gameplay.
Took me a bit to fully get into it but I'm now 100% hooked, this game is just an amazing idea, the creativity of its makers is endless!
I've seen a few full-time streamers' reactions to this and they raise some really good points. The P-Blocks are an especially valuable addition because 3D World doesn't have on/off blocks, and the...
I've seen a few full-time streamers' reactions to this and they raise some really good points. The P-Blocks are an especially valuable addition because 3D World doesn't have on/off blocks, and the P-Blocks will work as a substitute. Conversely, it's a little sad that only 3D World gets the Dash block; it'd be neat to see what you could do with various flying powerups (tail, cape) in tiny spaces. Reaching P-speed in a couple of tiles would lead to lots of fun things (especially highly technical speedrun stages). The Master sword powerup presents a lot of questions: can Link always shoot the bow and place bombs? Or are these stacked powerups on top of the Master sword powerup? We'll have to wait and see.
New features:
Good stuff! Totally random (basically a Zelda-mode for the classic SMB theme??!) but lots of content that will likely result in lots of fresh new level ideas. With all the great pseudo-Zelda levels out there, this should allow a ton of new "proper" ways of doing that kind of gameplay.
Took me a bit to fully get into it but I'm now 100% hooked, this game is just an amazing idea, the creativity of its makers is endless!
I've seen a few full-time streamers' reactions to this and they raise some really good points. The P-Blocks are an especially valuable addition because 3D World doesn't have on/off blocks, and the P-Blocks will work as a substitute. Conversely, it's a little sad that only 3D World gets the Dash block; it'd be neat to see what you could do with various flying powerups (tail, cape) in tiny spaces. Reaching P-speed in a couple of tiles would lead to lots of fun things (especially highly technical speedrun stages). The Master sword powerup presents a lot of questions: can Link always shoot the bow and place bombs? Or are these stacked powerups on top of the Master sword powerup? We'll have to wait and see.