This is a really hard decision, IMO Subnautica: Below Zero is absolutely gorgeous and even terrifyingly beautiful at times, but it's style isn't really distinct from classic Subnautica. Plus a lot...
This is a really hard decision, IMO Subnautica: Below Zero is absolutely gorgeous and even terrifyingly beautiful at times, but it's style isn't really distinct from classic Subnautica. Plus a lot of my time playing it has been in EA where some of the art assets have literally been made in MS Paint. I feel like it'll be a stronger candidate next year once it fully releases.
So I think my vote is going to Katana Zero, not only is it beautiful , but the art works with the gameplay to create more cohesive game. I'm speaking specifically of how everything is themed around VHS tapes which use the 'rewind' as the manifestation of the main character's precognitive abilities
I haven't played Katana Zero yet, but from the videos I've seen, I think it also does some interesting visual things with the way it displays dialogue too, right?
I haven't played Katana Zero yet, but from the videos I've seen, I think it also does some interesting visual things with the way it displays dialogue too, right?
Yeah, it's definitely an interesting way to handle dialog, and it's used to great effect later in the story, but it's also not super user friendly in that it often doesn't give you enough time to...
Yeah, it's definitely an interesting way to handle dialog, and it's used to great effect later in the story, but it's also not super user friendly in that it often doesn't give you enough time to read and respond
First day is Outstanding Visual Style. Nominees:
This is a really hard decision, IMO Subnautica: Below Zero is absolutely gorgeous and even terrifyingly beautiful at times, but it's style isn't really distinct from classic Subnautica. Plus a lot of my time playing it has been in EA where some of the art assets have literally been made in MS Paint. I feel like it'll be a stronger candidate next year once it fully releases.
So I think my vote is going to Katana Zero, not only is it beautiful , but the art works with the gameplay to create more cohesive game. I'm speaking specifically of how everything is themed around VHS tapes which use the 'rewind' as the manifestation of the main character's precognitive abilities
I haven't played Katana Zero yet, but from the videos I've seen, I think it also does some interesting visual things with the way it displays dialogue too, right?
Yeah, it's definitely an interesting way to handle dialog, and it's used to great effect later in the story, but it's also not super user friendly in that it often doesn't give you enough time to read and respond