Despite the missteps that were Diablo 3's launch, the post-release support starting with Reaper of Souls remade the game into something that was worth playing. Playing the Torment difficulties in...
Despite the missteps that were Diablo 3's launch, the post-release support starting with Reaper of Souls remade the game into something that was worth playing. Playing the Torment difficulties in Adventure mode was infinitely more fun than the game at launch was. I assumed the launch Diablo 3 was more of a product of a bad project leadership than anything deeper at Blizzard, since Jay Wilson seemed to be a blind egocentric dick whereas the StarCraft 2 team under Dustin Browder was going great, Heroes of the Storm (also under Browder) was doing just fine, and WoW seemed to be in a decent place.
But that was back in the middle of the decade. Many key staff have gone, including Browder, and Blizzard's had a number of missteps since. WarCraft 3: Reforged is the latest turd on on the pile, with Blizzard's quality control and level of polish being tarnished for the first time in decades at this point.
I wonder if they're pouring all their remaining quality resources into this title to ensure a return to form but, at this point, they're joining the list of other game developers that have started with B riding a steep slope downhill.
This post at least inspires some confidence. I like that they seem to have at least listened to fan response and are adjusting (still no controller support in Diablo 3 PC is bullshit) and I really appreciate the focus on maintaining the traditional Diablo art style. But I still can't bring myself to feel confident in this game, not yet. Not until it's out and people have gotten their hands on it.
I found Diablo 3 didn't feel particularly challenging so much as it felt time consuming. I didn't feel like I was doing much damage but at the same time I wasn't really taking much damage so I...
I found Diablo 3 didn't feel particularly challenging so much as it felt time consuming. I didn't feel like I was doing much damage but at the same time I wasn't really taking much damage so I just got bored and sold my copy.
Despite the missteps that were Diablo 3's launch, the post-release support starting with Reaper of Souls remade the game into something that was worth playing. Playing the Torment difficulties in Adventure mode was infinitely more fun than the game at launch was. I assumed the launch Diablo 3 was more of a product of a bad project leadership than anything deeper at Blizzard, since Jay Wilson seemed to be a blind egocentric dick whereas the StarCraft 2 team under Dustin Browder was going great, Heroes of the Storm (also under Browder) was doing just fine, and WoW seemed to be in a decent place.
But that was back in the middle of the decade. Many key staff have gone, including Browder, and Blizzard's had a number of missteps since. WarCraft 3: Reforged is the latest turd on on the pile, with Blizzard's quality control and level of polish being tarnished for the first time in decades at this point.
I wonder if they're pouring all their remaining quality resources into this title to ensure a return to form but, at this point, they're joining the list of other game developers that have started with B riding a steep slope downhill.
This post at least inspires some confidence. I like that they seem to have at least listened to fan response and are adjusting (still no controller support in Diablo 3 PC is bullshit) and I really appreciate the focus on maintaining the traditional Diablo art style. But I still can't bring myself to feel confident in this game, not yet. Not until it's out and people have gotten their hands on it.
I found Diablo 3 didn't feel particularly challenging so much as it felt time consuming. I didn't feel like I was doing much damage but at the same time I wasn't really taking much damage so I just got bored and sold my copy.