You're right, time in EVE is so vivid. I only played for a few years but I still recall details from the Brave eviction from Catch. Pandemic Legion was slowly crushing us, timers lost... I could...
You're right, time in EVE is so vivid. I only played for a few years but I still recall details from the Brave eviction from Catch. Pandemic Legion was slowly crushing us, timers lost... I could only fly e-war but I loved the action so much. Tracking disruptors and damps on PL's expensive fleets, watching fleet maneuvers from afar while dodging ceptors. I remember the drama of Lychton's overthrow, when the usurpers tried to talk down the members, then the energy when Lychton regained power and tossed them out. An evacuation fleet from GE that was horribly unorganized, as we kitchen-sinked our way through the HED blockade...
It's absolutely wild to me as someone who played a lot of EVE ~10 years ago that most of the names in this article are all people I used to know still going at it and that its politics du jour are...
It's absolutely wild to me as someone who played a lot of EVE ~10 years ago that most of the names in this article are all people I used to know still going at it and that its politics du jour are still echoes of decade-old in-game events.
EVE Online isn't for everyone, but it's a fascinating game and overall poorly understood by the general gaming population.
I tried it once. It was super interesting, but felt like something I’d have to put a lot of energy into. If I had the talent for EVE, I’d probably use it for something with potential financial...
I tried it once. It was super interesting, but felt like something I’d have to put a lot of energy into. If I had the talent for EVE, I’d probably use it for something with potential financial gains, like being an accountant or a theoretical physicist. Or maybe I’d just play EVE Online :P
It’s definitely a major time commitment if you want to be effective or participate in this kind of stuff — one of the big reasons I stopped playing is you just don’t have the same sort of time as...
It’s definitely a major time commitment if you want to be effective or participate in this kind of stuff — one of the big reasons I stopped playing is you just don’t have the same sort of time as you grow older.
The serious side of EVE in general self-selects for people with sysadmin type jobs that can play at work or similar. A story quite big in the EVE community at the time but has since been lost to history was one of the people killed in the Benghazi embassy attack was a prolific EVE player who was able to play so much because of the huge amount of down time in his IT role at the embassy.
That said, it definitely transcends spreadsheets in space. There is an entire supply chain management side of EVE which is all spreadsheets but most people don’t really don’t get into that. The combat is somewhat mathematical but doesn’t require spreadsheets.
On the other hand, I put many hundreds of hours at least into EVE pretty much exclusively as a small-time industrialist who spent more time on the game in spreadsheets and writing custom software...
There is an entire supply chain management side of EVE which is all spreadsheets but most people don’t really don’t get into that. The combat is somewhat mathematical but doesn’t require spreadsheets.
On the other hand, I put many hundreds of hours at least into EVE pretty much exclusively as a small-time industrialist who spent more time on the game in spreadsheets and writing custom software than actually in the game.
I certainly lost the odd transport here and there to PVP, and I did make the occasional foray as a scout when I was in null-sec, but I'm not sure I ever made a PVP kill in all the years I played.
Oh yea not saying being an industrialist wasn’t fun — I used to have tons of T2 invention spreadsheets — just that the average player didn’t require spreadsheets to play the game, something often...
Oh yea not saying being an industrialist wasn’t fun — I used to have tons of T2 invention spreadsheets — just that the average player didn’t require spreadsheets to play the game, something often overlooked in my opinion.
I pretty much did this. I taught myself a ton of software engineering to write tools to help me make fake money in EVE when I was a relatively aimless young adult. Later, I went to college, got a...
I pretty much did this. I taught myself a ton of software engineering to write tools to help me make fake money in EVE when I was a relatively aimless young adult. Later, I went to college, got a CS degree and now I write software for actual spacecraft but no longer have the spare time and energy to play EVE. At least the way I played it, it's not not a game that you can pick up for an hour or two after work.
You're right, time in EVE is so vivid. I only played for a few years but I still recall details from the Brave eviction from Catch. Pandemic Legion was slowly crushing us, timers lost... I could only fly e-war but I loved the action so much. Tracking disruptors and damps on PL's expensive fleets, watching fleet maneuvers from afar while dodging ceptors. I remember the drama of Lychton's overthrow, when the usurpers tried to talk down the members, then the energy when Lychton regained power and tossed them out. An evacuation fleet from GE that was horribly unorganized, as we kitchen-sinked our way through the HED blockade...
EVE online, the glorified spreadsheet simulator that is great to read about.
It's absolutely wild to me as someone who played a lot of EVE ~10 years ago that most of the names in this article are all people I used to know still going at it and that its politics du jour are still echoes of decade-old in-game events.
EVE Online isn't for everyone, but it's a fascinating game and overall poorly understood by the general gaming population.
I tried it once. It was super interesting, but felt like something I’d have to put a lot of energy into. If I had the talent for EVE, I’d probably use it for something with potential financial gains, like being an accountant or a theoretical physicist. Or maybe I’d just play EVE Online :P
It’s definitely a major time commitment if you want to be effective or participate in this kind of stuff — one of the big reasons I stopped playing is you just don’t have the same sort of time as you grow older.
The serious side of EVE in general self-selects for people with sysadmin type jobs that can play at work or similar. A story quite big in the EVE community at the time but has since been lost to history was one of the people killed in the Benghazi embassy attack was a prolific EVE player who was able to play so much because of the huge amount of down time in his IT role at the embassy.
That said, it definitely transcends spreadsheets in space. There is an entire supply chain management side of EVE which is all spreadsheets but most people don’t really don’t get into that. The combat is somewhat mathematical but doesn’t require spreadsheets.
On the other hand, I put many hundreds of hours at least into EVE pretty much exclusively as a small-time industrialist who spent more time on the game in spreadsheets and writing custom software than actually in the game.
I certainly lost the odd transport here and there to PVP, and I did make the occasional foray as a scout when I was in null-sec, but I'm not sure I ever made a PVP kill in all the years I played.
Oh yea not saying being an industrialist wasn’t fun — I used to have tons of T2 invention spreadsheets — just that the average player didn’t require spreadsheets to play the game, something often overlooked in my opinion.
I pretty much did this. I taught myself a ton of software engineering to write tools to help me make fake money in EVE when I was a relatively aimless young adult. Later, I went to college, got a CS degree and now I write software for actual spacecraft but no longer have the spare time and energy to play EVE. At least the way I played it, it's not not a game that you can pick up for an hour or two after work.