Riot Games announces new equity investment in “Arcane” animation studio Fortiche Production Article 849 words 4 votes
How Overwatch conveys character in first person ~games.game_design Video 15:32, published Jun 25 2018 7 votes
How NBA JAM became a billion-dollar slam dunk ~games.game_design Video 21:46, published Jun 16 2020 7 votes
A breakdown and comparison of the animation in the original opening cutscene of Final Fantasy VII and the new version in the remake Video 22:51 5 votes
The effectiveness of the limited animation in the Phoenix Wright / Ace Attorney series ~games.game_design Video 15:22 6 votes
Squash and Stretch - The twelve principles of animation and how they apply to games ~games.game_design Video 8:19 5 votes
To make Later Alligator, Smallbu had to wrestle with game design ~games.game_design Article 1687 words, published Sep 23 2019 3 votes
How Link's climbing animation works in Breath of the Wild ~games.game_design Video 10:49, published Aug 21 2019 14 votes
Something About Zelda: Breath of the Wild - Animated Speedrun Parody Video 5:30, published Jun 14 2019 8 votes
Older video game animation may have been limited by technology, but does that make it worse? Video 8:07, published Jan 28 2019 5 votes