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13 votes
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Giant Bomb is now 100% independent
43 votes -
Polygon sold to Valnet and hit with layoffs
45 votes -
Polygon sold to GameRant owner Valnet
6 votes -
IGN and Eurogamer owner Ziff Davis is suing OpenAI for content theft
24 votes -
Did you know the top brass at ARMA and DayZ studio Bohemia Interactive bought a 'disinformation outlet' in 2023?
24 votes -
Striking New York Times tech workers ask people not to play Wordle or other NYT games
26 votes -
You should own your games
31 votes -
The final level: Farewell from Game Informer
33 votes -
GameStop kills Game Informer magazine and takes website offline
11 votes -
IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more
38 votes -
IGN workers unionizing - IGN Creators Guild announces 85% of eligible editorial and creative employees at games media outlet have already signed union cards
38 votes -
The Escapist magazine's entire video team has either been fired or resigned
This is breaking news and I'm no journalist, so bear with me here. It looks like a bunch of people at The Escapist were fired earlier today (one, two, possibly more). In response, the entire rest...
This is breaking news and I'm no journalist, so bear with me here.
It looks like a bunch of people at The Escapist were fired earlier today (one, two, possibly more). In response, the entire rest of the video team has quit (including Yahtzee, plus all the rest)
The video team has plans to go independent. From their new Discord, they made this statement (from Nick Calandro):
I was fired from The Escapist along with many others today, and in response the entire video team, including Yahtzee, has resigned from The Escapist.
Our plan is to go independent, but we will share more plans on that later this week.
79 votes -
Should we be going back and editing games for content that doesn't fit with a modern viewpoint?
Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in...
Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in 2012 after being Kickstarted. Aside from removing the sexualized imagery of an underage character, probably a good call, what about the other things they've decided are in 'poor taste' in 2023?
Should we be going back and editing games, or even movies, tv shows, and books to reflect more modern sensibilities? Is a game like Skullgirls even worth preserving its original content?
My opinion is no, unless it's something that is now illegal, I don't really enjoy the precedent that's been set lately where we go back and correct past mistakes in media. However, I also see the argument about removing media that may encourage racist or sexist thinking or put down minorities, but is it useful to see the media as it was and see how far we've come? Is that useful enough? Should only the original creators make that decision?
Just thought this was interesting. Tag as desired.
48 votes -
Secret room inside popular game contains independent journalism forbidden in Russia
10 votes -
Finnish newspaper hides Ukraine news reports for Russians – secret room in first-person shooter game Counter-Strike to bypass Russian censorship
7 votes -
The New York Times buys Wordle
37 votes -
Gamasutra is becoming Game Developer - Switching to a new name, domain, and website this Thursday
15 votes -
An open letter to leadership at IGN, Ziff Davis, and J2 Global
9 votes -
The Washington Post is the latest mainstream media outlet to dedicate resources to covering games. Past efforts at other publications have failed—why is this time going to be different?
10 votes -
Media literacy and game news
5 votes -
Detroit, Westworld, and moving androids beyond human
7 votes -
What it's like being the editor of a newspaper in Eve Online
14 votes