3 votes

Timasomo 2026: Luna Space Simulator updates

1 comment

  1. ali
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    I have been kind of obsessed, improving the space sim I shared here earlier this year. I've been working on this for a while a lot, and most recently I have been so hyper fixated that I would say...

    I have been kind of obsessed, improving the space sim I shared here earlier this year. I've been working on this for a while a lot, and most recently I have been so hyper fixated that I would say I spent over 70h a week on it in October. Let's just say I am exaggerating so I keep my sanity.

    As for things that I have added to it:

    • a freeflight mode, where you can explore the Solar system in it's massive scale (it's still quite boring, but I am sure eventually this will be more fun
    • You're now able to sign up (a prerequisite for all the stuff that's to come)
    • A preparation for a teacher mode, in which a teacher can teach a class, see students join, their progress, and have interactive physics lectures
    • a mode where you can film your scene (which I think helped the tool grow tremendously from 500-1000 daily users to 2-3k daily users)
    • bodies at the Roche limit get torn apart
    • preparations for auditory experiences, kind of making music and experiencing everything without having to look at it
    • and the thing I consider the magnum opus: An agentic “copilot” of sorts. It allows users to interact with the tool without having to go and hunt for buttons and menus. Many users just wanna see: how can I do this, and the copilot either helps you do it - which I think is super cool for people with disabilities and potentially blind users interacting with their voice. I’ll do a full technical writeup on this eventually.
      Everything (except for the website) is served on my own VPS, connected via tailscale to my home network where my 2 DGX sparks sit, but later I realized that thanks to the Claude for Startups program, I have quite a lot of API credits to spend - so I allowed users to use Claude Haiku (which for the price has an absurd performance in the right harness) and now since my credits are about to reset, I have upgraded everyone to Sonnet for a few hours (as long as the spending stays under the limit)

    As for the account reuirement: Since these API calls cost real money, I have to limit people somehow and the only reliable way in my opinion is having people sign up - it's free.

    I have been working on this a lot, and I am pursuing potential collaborations to turn this into a fully fledged fun physics education game. 
How many other educational games have thousands of daily users?

    1 vote