10 votes

Skeuomorphic vs Flat Design?

Hey everyone! I was browsing around and came across this old topic again, late 2000's skeuomorphisism vs modern flat design. I've always strongly preferred the former for a variety of reasons and thought flat design was a regression, but I was curious, what do you guys think?

2 comments

  1. [2]
    cptcobalt
    Link
    The two are not mutually exclusive—I love both skeuomorphic and flat design alike, and it is possible to implement both successfully. Oh, you want an example? The Teenage Engineering OP-1. It's a...

    The two are not mutually exclusive—I love both skeuomorphic and flat design alike, and it is possible to implement both successfully. Oh, you want an example? The Teenage Engineering OP-1. It's a music creation device slash design masterpiece that employs both of these design tropes successfully:

    It's flat:

    • You don't have textures/shading/etc traditionally associated with skeuomorphic design.
    • The UI subsists mostly of simple and thin line work.

    It's skeuomorphic:

    • The UI is all about emulating real life interaction in a digital context.
    • Many visualizations are actual real life objects: tape reels, knobs, drum sets, even a cow(!!)
    • The numerical typography is made to evoke that of Nixie tubes.

    I like both. If we consider these design trends on a timeline, the biggest loss in the flat design "era", in my opinion, is depth, which has fortunately been returning in recent years. I'm glad that design patterns are moving back to a hybrid of the two.

    Yes, I dream of owning an OP-1 one day. One of these days.

    11 votes
    1. timo
      Link Parent
      What a cool video!

      What a cool video!

      1 vote