6 votes

Retro games were made to be viewed on a CRT

1 comment

  1. kacey
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    (original title: what did you do) (that title didn't seem terribly informative, and De-Arrow suggested this one ...) On another thread, some folks were discussing CRTs for retro games, which...

    (original title: what did you do) (that title didn't seem terribly informative, and De-Arrow suggested this one ...)

    On another thread, some folks were discussing CRTs for retro games, which reminded me of this video! The presenter (Julian AKA noodle) covers many of the techniques that artists used to improve the look of their games, despite being limited by the hardware at the time. One neat example was transparency: compositors of that era would've had a lot of trouble calculating alpha layers for overlapping images, so instead, the artists drew the upper layer as a series of vertical lines (or cross hatched) and relied on scanline blurring to smooth colours across pixels.

    The video's ~20 minutes long, so there're a lot of interesting tidbits!

    5 votes