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Is Music Just Sound? A creative technologist's perspective on AI-generated music.
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- Title
- Is Music Just Sound?
- Authors
- Shri Khalpada
- Published
- Mar 7 2026
- Word count
- 3901 words
An essay in which the author, someone deeply invested in both music and technology, explores why AI music bothers him; he does this first by examining the status quo, then by attempting to steelman the pro-AI argument, and finally by explaining why he feels that argument is still insufficient.
There's a quiz near the beginning that A/B-tests you to see if you can distinguish which of two music clips is AI-generated and which is "human-generated". My degrees are in music, so I expected to do decently well, which I did (4 out of 5), but it was still tricky, even having encountered plenty of this stuff before.
Selected quotes and thoughts:
The steelman:
On why people make music:
This reminds me of the conversation around creation vs. maintenance. People want to be the ones who make things, not the ones doing the unglamorous work of making sure those things keep running day after week after month after year. The quote from Schulman seems, to me, to further clarify what the sentiment at work actually is - some people want to be the ones who have made things. Neither the first nor last step of the process (creation -> production -> maintenance) are valued by people who think as Schulman describes, yet all three are critical.
Responding to comparisons to previous revolutions in technology and the arts:
On "everyone should be able to do everything" and the value of being a listener/observer:
On creative atrophy:
This made me think of my experiences using city map generators for my D&D worlds. It's cool to have a fascinating product at the end, which I can then build on top of to expand the setting, but to be perfectly honest, the time spent rerolling the generators dozens of times (and then afterward deciding which result is least inaccurate) mostly just sucks. A much better arrangement would be having a tool that allowed me as much control as I'm able to exercise with my limited skills and then filled in the remaining blanks. I'd get to actually somewhat realize my vision and express myself, but not have to devote dozens or hundreds of hours of my limited time to developing a skill that isn't high on my list of things I care about. Flipping a few toggles (or, as in the case of Suno, writing a couple sentences) and hitting "generate" isn't going to do that for me.
On hyper-personalization and its effects on culture:
All of these generative systems have (to varying degrees) the characteristic that their outputs trend toward the average and smooth out all the wrinkles and blemishes that give things texture and resonance. It feels fitting that one of the peripheral systems in their environment (recommendation algorithms) does the same thing. "Average" will never work for enough people (especially if that average is not even the true average; see the recent "Women should be able to open jars" thread). Disregarding personal preferences/needs is damaging when it causes someone to trip on an inconsiderately-sized stair, and it is also damaging when it flattens and sterilizes culture.
In closing: