all_summer_beauty's recent activity

  1. Comment on How much of an echo chamber is Reddit/the internet, really? in ~tech

    all_summer_beauty
    Link Parent
    Wait, was there a different reason gas has been so expensive these last few months?

    Did the closure of the strait cause gas in US to skyrocket? Nope.

    Wait, was there a different reason gas has been so expensive these last few months?

    7 votes
  2. Comment on Accessible forms of poetry for journaling? in ~creative

    all_summer_beauty
    Link Parent
    Great approach to this, and I love that you're sharing the journey. I shall dig through poems I like and find one(s) to submit!

    Great approach to this, and I love that you're sharing the journey. I shall dig through poems I like and find one(s) to submit!

    1 vote
  3. Comment on Accessible forms of poetry for journaling? in ~creative

    all_summer_beauty
    Link Parent
    Wait this is awesome! Thanks so much for sharing. Are you just manually picking out a poem to post each day?

    Wait this is awesome! Thanks so much for sharing. Are you just manually picking out a poem to post each day?

    1 vote
  4. Comment on Who was the first transgender person? in ~lgbt

    all_summer_beauty
    (edited )
    Link Parent
    That link made me want to read the original source cited at the bottom so here's it is (I think). Obviously not as narrowly focused on historical trans people but I'd expect you can find the...

    That link made me want to read the original source cited at the bottom so here's it is (I think). Obviously not as narrowly focused on historical trans people but I'd expect you can find the part(s) about them with a text search for "Enarees" or related terms.

    Edit: Link you can actually download it from instead of just scrolling without being allowed to see page numbers or copy. I see mentions of Enarees in chapter 8 (Bodies Clothed in Skins; "Gender Fluidity") and chapter 10 (Of Gods, Beliefs, and Art; "Intermediaries"). Some of the language used is kind of outdated from what I understand so I don't feel like posting it here, but there's several other cool details in those sections - women warriors whom Herodotus refers to as "Amazons" but were called "Man-slayers" in the Scythian language; "gender transfer" was apparently more prevalent among the rich members of society; Cunliffe summarizes the Enarees as "shamans born of a deep-rooted steppe tradition in which transgender behaviour was the norm for such people and was believed to endow those who displayed it with great power."

    2 votes
  5. Comment on Godot 4.7 released in ~games

    all_summer_beauty
    (edited )
    Link Parent
    Great additions! I also came to GDScript from Python, and while I don't feel like it's necessary to start there, it certainly doesn't hurt. Lots of good Hello-World-level beginner materials out...

    Great additions! I also came to GDScript from Python, and while I don't feel like it's necessary to start there, it certainly doesn't hurt. Lots of good Hello-World-level beginner materials out there for Python.

    Big agree on sticking to 2D for now. I still don't bother with 3D, partially just because I'm not as interested in it, but also partially because it is fairly daunting.

    1 vote
  6. Comment on Godot 4.7 released in ~games

    all_summer_beauty
    Link Parent
    Oh damn, how did I miss the post about Cave Creeps? Nice work! Excited to see what the second project is.

    Oh damn, how did I miss the post about Cave Creeps? Nice work! Excited to see what the second project is.

    1 vote
  7. Comment on Godot 4.7 released in ~games

    all_summer_beauty
    (edited )
    Link Parent
    That's interesting, how long ago did you last look into Godot? I don't think I've seen any Godot 2 tutorials show up in years! To answer your question though, there hasn't been one single source...

    That's interesting, how long ago did you last look into Godot? I don't think I've seen any Godot 2 tutorials show up in years!

    To answer your question though, there hasn't been one single source I've stuck with while learning, it's just been several years of project-based growth where I pick something I think I could handle, look up how to do it, wrestle with it for a while, then modify it to fit what I want. But I recognize that that's not helpful advice in and of itself, so here's a list from a comment I wrote a few months ago:

    Godot learning resource recommendations (by no means an exhaustive list!)
    • The documentation is generally pretty awesome for the fundamentals of most things. You'll definitely find areas in which it's lacking when you start digging deeper, but it should be excellent for most things at the beginning.
    • GDQuest is pretty great. I used to not love their teaching or coding style, but that was partially because I just didn't understand it well enough yet, and they have created a lot of excellent learning materials since the time when I formed that opinion. I also very (very) briefly did some work for them and I get the impression that they're good people. Their site's overall aesthetic is not really my taste, but it doesn't take away from the education they provide.
      • Depending on what your actual level of programming comfort is, you might want to check out their custom interactive lessons/tool for learning GDScript from zero
    • Godotneers (YouTube channel) - So so so good. Cannot recommend enough. As a hobbyist, I obviously can't confirm this, but I get the impression that this channel is run by someone with real experience in how to do this stuff correctly, as opposed to the many (well-meaning and genuinely enjoyable) "how to be a gamedev" channels out there. The videos are long, but the explanations are generally very good and they concepts he covers are almost always powerful things that will serve you well in loads of different ways. I don't think I would start here though, since these are more deep-dives on specific topics/techniques.
    • Game Programming Patterns (web book, not Godot-specific) - This was what helped me start understanding programming beyond just writing methods and scripts and realizing what software engineering actually means. Knowing how to put systems together and having tools in your toolbelt with which to construct them is crucial for games.

    Discord Links

    Quality sources to watch for when searching for answers

    • The official forums (https://forum.godotengine.org/)
    • The off-brand forums (https://godotforums.org/) - Not actually affiliated with the Godot project/Foundation, but generally still pretty decent
    • Stackoverflow, of course
    • Don't be afraid to dive into GitHub issues if that's where the answers seem to be. The project leads are very active and often have good insights to offer.
    • If you're feeling especially brave, the engine source can sometimes be helpful to see too, if you run into a particularly confusing bug and no other results are turning up.
    • Reddit is actually not awful, though it's more hit-or-miss than the others usually are
    • The documentation has a "community notes" feature which sometimes has helpful suggestions in it. Basically, anyone can comment on any page of the docs to remark on things they think add to the information it contains. Sometimes you get confused people using this as a support portal (which it explicitly says not to do lol), but usually these are a good source of thoughtful recommendations.

    Misc

    • Be careful using LLMs with GDScript/Godot. I've never used a paid one, so I can't speak to the level of quality there, but the ones I use as a fallback when searching fails me (the free models available on duck.ai) are... okay. They usually get GDScript syntax pretty much right and their methodology suggestions are fairly decent too, but the problem is that, often, the crucial element their solution revolves around will be entirely hallucinated. They (unsurprisingly) regularly just invent whole classes that don't exist. And, critically, those classes look extremely plausible, which means this will waste you TONS of time if you don't know the part of the engine you're working with well enough to immediately spot when the LLMs do this. Honestly, I would not use them for learning fundamentals, or even for a while after that, if ever.

    But to be clear, I meant it when I said I was a fellow amateur - I don't write code for a living, I've never published a game, and I have very little formal programming education so I'm sure I've picked up plenty of bad habits and misconceptions. I just like learning new things and making cool stuff, and Godot has kept my brain happy for several years now at this point so I keep coming back for more lol. If you get into it and feel like chatting or want someone to rubber-duck with, I'm all ears!

    3 votes
  8. Comment on Godot 4.7 released in ~games

    all_summer_beauty
    Link Parent
    Speaking amateur programmer to amateur programmer - absolutely. It has been worth it, I've been using it for years now. Though of course it probably depends on whether our definition of "amateur"...

    Speaking amateur programmer to amateur programmer - absolutely. It has been worth it, I've been using it for years now. Though of course it probably depends on whether our definition of "amateur" is the same and what you hope to do with the engine. Happy to answer any wonderings you might have.

    7 votes
  9. Comment on Godot 4.7 released in ~games

    all_summer_beauty
    (edited )
    Link
    Wow, that IS a lot of new features! The rate at which they're* pushing out new releases is pretty incredible. * Technically I can say "we" since this release includes my first contribution! TBH, I...

    Wow, that IS a lot of new features! The rate at which they're* pushing out new releases is pretty incredible.

    * Technically I can say "we" since this release includes my first contribution! TBH, I think it barely counts (It's just a small documentation edit), but apparently it was enough to get my name in the contributor cloud at the end! 🥹

    25 votes
  10. Comment on I'm going on vacation in ~tildes

  11. Comment on MLB decries use of personal writings on Pride Night hats in ~lgbt

    all_summer_beauty
    (edited )
    Link
    The specific verses referenced by the first player mentioned in the article, for anyone else who had to look it up. Sigh. And God said, “This is the sign of the covenant I am making between me and...
    The specific verses referenced by the first player mentioned in the article, for anyone else who had to look it up. Sigh.

    And God said, “This is the sign of the covenant I am making between me and you and every living creature with you, a covenant for all generations to come: I have set my rainbow in the clouds, and it will be the sign of the covenant between me and the earth. Whenever I bring clouds over the earth and the rainbow appears in the clouds, I will remember my covenant between me and you and all living creatures of every kind. Never again will the waters become a flood to destroy all life. Whenever the rainbow appears in the clouds, I will see it and remember the everlasting covenant between God and all living creatures of every kind on the earth.”

    7 votes
  12. Comment on Xbox is planning to shutter Peabody Award-winning Compulsion Games (We Happy Few, South of Midnight) in ~games

  13. Comment on Tildes Survey #8: What is your favorite video game? (Results) in ~talk

  14. Comment on Halo: Campaign Evolved | Cinematic story trailer in ~games

    all_summer_beauty
    Link Parent
    There was CE: Anniversary in 2011 - it came out separately before MCC, it was H2A that launched as part of MCC. Other than that though, I'm not sure what they're referring to. Maybe Custom Edition...

    There was CE: Anniversary in 2011 - it came out separately before MCC, it was H2A that launched as part of MCC. Other than that though, I'm not sure what they're referring to. Maybe Custom Edition was a separate (later) release? I was young at the time so I wasn't aware of that version until later.

    2 votes
  15. Comment on Halo: Campaign Evolved | Cinematic story trailer in ~games

    all_summer_beauty
    Link Parent
    I don't think it is in this case? This isn't a remaster, it's a pretty thorough reworking of the game for modern day. Based on what they've shown, there is a lot of new stuff and I expect there...

    I think graphic fidelity shouldn't be the sole reason to warrant a remake.

    I don't think it is in this case? This isn't a remaster, it's a pretty thorough reworking of the game for modern day. Based on what they've shown, there is a lot of new stuff and I expect there will be a lot of very different stuff as well. I don't know if I'll bother buying it yet, but the idea of playing Combat Evolved without it feeling like a floaty mess is appealing to me (speaking as someone who put dozens of hours into the original back in the early 2000s). I do want to play CE again, but it really does not feel good to me after getting used to 25 years worth of improvement in game design and controls.

    To be clear though, I think I agree with most of what you wrote. Only pointing out that this isn't just another new coat of paint.

    4 votes
  16. Comment on Halo: Campaign Evolved | Cinematic story trailer in ~games

    all_summer_beauty
    Link Parent
    Yeah, I tried to be very neutral in my summary comment here, but it's definitely getting old at this point. I actually think a Resident-Evil style remake of CE, in isolation, is a great idea. It's...

    Yeah, I tried to be very neutral in my summary comment here, but it's definitely getting old at this point. I actually think a Resident-Evil style remake of CE, in isolation, is a great idea. It's easily aged the worst of the original games. There's a good opportunity there to update it for a new generation and refresh it for the old generation. But the endless, soulless mining of studios' back catalogs for nostalgia bait and easy profit without expending creative energy is wearing on me.

    4 votes
  17. Comment on Wallflower.app -- A "Literary" (read: calm) Mastodon and BlueSky web app in ~tech

  18. Comment on Halo: Campaign Evolved | Cinematic story trailer in ~games

    all_summer_beauty
    Link
    /offtopic /meta @mycketforvirrad, I think the "343 studios" tag should be changed. I get adding the "Bungie" one since they made the original, but "343 studios" isn't correct; the new company's...

    /offtopic /meta
    @mycketforvirrad, I think the "343 studios" tag should be changed. I get adding the "Bungie" one since they made the original, but "343 studios" isn't correct; the new company's name was "343 Industries" but it's not even that anymore, it's just "Halo Studios".

    1 vote
  19. Comment on Wallflower.app -- A "Literary" (read: calm) Mastodon and BlueSky web app in ~tech

    all_summer_beauty
    Link Parent
    Thanks for the quick response! I love this idea and the app feels mostly great already. I'm still seeing the Cloudflare beacon though... It's totally possible I'm not understanding something (I'm...

    Thanks for the quick response! I love this idea and the app feels mostly great already.

    I'm still seeing the Cloudflare beacon though... It's totally possible I'm not understanding something (I'm no web dev), but it still shows up in uBlock's main panel and in its full logger. The complete address is https://static.cloudflareinsights.com/beacon.min.js/v833ccba57c9e4d2798f2e76cebdd09a11778172276447. In case it was a cookie/cache thing, I tried it on a different device, then on the second device inside a private Firefox window, and saw the same behavior.

    Let me know if there's anything else I can do to help fix this!

    1 vote
  20. Comment on Halo: Campaign Evolved | Cinematic story trailer in ~games

    all_summer_beauty
    Link
    Releases on July 28 at $50. See also the new missions trailer: https://youtube.com/watch?v=G4sUx2nX5EQ Edit: Also on Steam, I missed that in the tags.

    Releases on July 28 at $50.

    See also the new missions trailer:
    https://youtube.com/watch?v=G4sUx2nX5EQ

    Edit: Also on Steam, I missed that in the tags.

    2 votes