Meowstro's recent activity
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Comment on Videogame developers are leaving the industry at an unprecedented pace: Gamasutra asks "Why?" in ~games
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Comment on Anyone hyped for X Wing 2.0 (the tabletop game) in ~games.tabletop
Meowstro I dunno, we'll have to see the point pricing. If they're too expensive, bursting one down before they shoot could screw the player bad. You still fall prey to being out maneuvered (speaking of...I dunno, we'll have to see the point pricing. If they're too expensive, bursting one down before they shoot could screw the player bad. You still fall prey to being out maneuvered (speaking of which, outmaneuver EPT looks great now!) There's definitely a lot more moving parts to consider now. Charges for force, and torpedoes, etc.
Depending on how effective these are, that may determine how much generics show up.
The moving of Push the Limit from upgrade to action bar is going to be very interesting as well, since that'll help generics get more value without paying extra. Regardless I can still see EPTs being good provided they don't require a bullseye arc. I think only large ships will see those EPTs due to a large arc, in competitive play. Too unreliable otherwise.
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Comment on Anyone hyped for X Wing 2.0 (the tabletop game) in ~games.tabletop
Meowstro Balancing is also going to be run through an app. So point costs can be dynamic depending on how prevalent a meta is, which I'm really digging. Also, like MindsRedMill said, everything you buy is...Balancing is also going to be run through an app. So point costs can be dynamic depending on how prevalent a meta is, which I'm really digging. Also, like MindsRedMill said, everything you buy is predetermined. So it's not like opening random boosters and hoping you get something good. That's the difference between TCG and CCG (trading card game, collectible card game, respectively), as I've been told.
Competitively it used to be between $100-200 to get a full flavor of the month squad (high price only due to them piecing out required upgrades across multiple ships). Supposedly magic runs about $500-600 for top-end competitive deck.
Granted that's a 1-time buy-in, counting purchase of a starter set too I believe.
Now that you don't need to buy multiple ships across factions, I can see it being cheaper. And dynamic point pricing due to app usage will make old things good again, instead of needing a reprint!
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Comment on Anyone hyped for X Wing 2.0 (the tabletop game) in ~games.tabletop
Meowstro Yes! I'm waiting for 2.0. Loved when I first got into X-Wing, then hated how list-dependent builds became. The addition of bullseye arc will change a lot, and promote good flying, although I can...Yes! I'm waiting for 2.0. Loved when I first got into X-Wing, then hated how list-dependent builds became. The addition of bullseye arc will change a lot, and promote good flying, although I can still see meta-upgrades not revolving around that arc, unless you're in a large ship, since reliability > high possible damage.
Been playing Legion in the meantime, which has been scratching the tabletop wargaming itch, which I'll probably stick with as well. Missed having a hobby game.
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Comment on Trying to change my career to freelancing, how plausible is this path? in ~tech
Meowstro Yes, you should have a portfolio first. There's no reason for someone to hire a no-name web developer unless they know you personally. I would look into building websites with Wordpress first...Yes, you should have a portfolio first. There's no reason for someone to hire a no-name web developer unless they know you personally. I would look into building websites with Wordpress first though. For many small businesses where their website is practically a online billboard, Wordpress meets the bill, and takes very little time to setup.
I hear that people can make pretty good money making Wordpress themes, albeit a little mind numbing.
Personally, I work Full-stack for a company, and didn't go to school for CS and was self-taught. For me, getting my 1st company job changed everything. Granted, it was a contract role, but after that job, I've never had a job search last longer than a month. People snap you up if they see you're competent and have coding work history. Like Fursty suggested, I would get a company job first/ work for a company, since that would make your 9-5 all additional time learning coding due to using it on the job, as well as all your free time can be spent pursuing any new technologies you want to learn.
Besides, working for a company isn't bad, if you're looking for the non-structure of freelance, I'm working remotely full-time right now, and it's pretty great in terms of time structure.
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Comment on Advice for people terrified of board games? in ~games.tabletop
Meowstro There's generally a winning strategy to each type of board game if you're struggling with mechanics. Resource games typically can be won with getting any type of resource generation, basically a...There's generally a winning strategy to each type of board game if you're struggling with mechanics. Resource games typically can be won with getting any type of resource generation, basically a slow buildup by being able to purchase more victory points a turn, where you get to a point that you can practically buy half the board in one turn, and then cash-in victory. (It's susceptible to a good blitz play, but that usually means the opponent is really really good at that game, and you're probably screwed anyways)
Deck-building and drafting games can usually be won with some sort of cascade effect, where you can draw more cards and extend your turn almost infinitely.
Push your luck type games, I usually mitigate the chance of failure as much as I can, then push to an extreme.
I would suggest some co-op games, since it sounds more like you're not a fan of adversarial games. Stuff like Pandemic would be good. Harry Potter Hogwarts battle is another fun one (https://boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle)
Of course, these are all general strategies and different games may not support the strategy due to their quirks.
This is exactly why I decided not to make games, and just become full-stack instead :). I also wanted to make games as a kid, then realized the stress, the low-pay, deadlines, etc. just wasn't worth it. Instead, I'll just do something that pays well and buy games to play.