gingerbeardman's recent activity

  1. Comment on Making Waves: The Art of Japanese Woodblock Print, York Art Gallery, UK. 27 February – 30 August 2026 in ~arts

  2. Comment on Steam Next Fest recommendations and game demos in ~games

    gingerbeardman
    Link Parent
    I think it's a no go, so I'll release a Linux build ASAP (unlikely during Next Fest if I'm honest)

    I think it's a no go, so I'll release a Linux build ASAP (unlikely during Next Fest if I'm honest)

    4 votes
  3. Comment on Steam Next Fest recommendations and game demos in ~games

    gingerbeardman
    Link
    Self-promotion alert! My game Serenity has a demo in this Next Fest. It's a relaxing multi-player space-sandbox with music that changes with your play style. A kind of 3D Electroplankton? Collect...

    Self-promotion alert! My game Serenity has a demo in this Next Fest. It's a relaxing multi-player space-sandbox with music that changes with your play style. A kind of 3D Electroplankton? Collect spheres to advance, see wondrous things every 10 stages, perhaps some other players, and maybe get to stage 100. https://store.steampowered.com/app/4309910/Serenity_Demo/

    Others I would recommend (for better or worse):
    https://store.steampowered.com/app/2522120/Airframe_Ultra/
    https://store.steampowered.com/app/3349980/BrebeMan/
    https://store.steampowered.com/app/4142750/Denshattack_Demo/
    https://store.steampowered.com/app/3833720/Rhell_Warped_Worlds__Troubled_Times_Demo/

    11 votes
  4. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    Thanks for that! I like to think I've solved all the issues you had with tranquility. In particular the progression in my game is more of a stepped approach (classic Nintendo style) lowering...

    Thanks for that! I like to think I've solved all the issues you had with tranquility. In particular the progression in my game is more of a stepped approach (classic Nintendo style) lowering difficulty each time a new gameplay element is introduced and my controls are more forgiving and not limited to just mouse.

    1 vote
  5. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    Thank you! I don't think there's anything else remotely like this game at the moment. So hopefully it will find an audience. I intend to write much more about it.

    Thank you! I don't think there's anything else remotely like this game at the moment. So hopefully it will find an audience. I intend to write much more about it.

    2 votes
  6. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    Link Parent
    I'm interested in hearing more about your memories of playing Tranquility back in the day.

    I'm interested in hearing more about your memories of playing Tranquility back in the day.

    1 vote
  7. Comment on Serenity: zen gliding to the sound of procedurally generated music in ~games

    gingerbeardman
    (edited )
    Link
    I hope a bit of self-promotion is OK? This is a demo of my new game: Serenity. It might seem familiar to you if you ever played a game called Tranquility back in the early 2000s, or you might...

    I hope a bit of self-promotion is OK? This is a demo of my new game: Serenity.

    It might seem familiar to you if you ever played a game called Tranquility back in the early 2000s, or you might think of it more as 3D-Electrplankton, Jumping Flash! meets Zarch, Tiny Wings in space, Proteus without the trees, or Journey set in the Matrix. Whatever your take, I hope you have fun with it.

    Changes since the demo are better onboarding, better visuals to assist depth perception, MIDI input/output, improved music system, better performance adaptation on low end devices, and more.

    6 votes
  8. Comment on GitHub Space Shooter turns your GitHub contribution graph into a playable space shooter in ~games

    gingerbeardman
    Link
    Seems to be just an Animated GIF, not playable?

    Seems to be just an Animated GIF, not playable?

  9. Comment on <deleted topic> in ~comp

    gingerbeardman
    Link Parent
    Ah! If @kingofsnake means "can I run this in my browser over all web content I see" then, no, my code is not meant for that. ShaderGlass is what you want and very cool.

    Ah! If @kingofsnake means "can I run this in my browser over all web content I see" then, no, my code is not meant for that. ShaderGlass is what you want and very cool.

    2 votes
  10. Comment on <deleted topic> in ~comp

    gingerbeardman
    Link Parent
    I'm the OP and creator. (If I'm misunderstanding your question please do let me know.) Development on this is complete. So it is ready to run indefinitely in the browser: it can sit as a...

    I'm the OP and creator. (If I'm misunderstanding your question please do let me know.)

    Development on this is complete. So it is ready to run indefinitely in the browser: it can sit as a fullscreen pass over any content (like in the live demo) or over a game, which is how it’s used in my own projects. It’s essentially a small, reusable plugin/post‑process pass for web content rather than a standalone app, so the developer of a site or game would wire it into their own WebGL/Three.js/canvas pipeline.

    It was created for my own projects, but open-sourced so that it might be included in pico-8 for iOS and/or other web sites/apps/games/projects.

    1 vote
  11. Comment on jevonlipsey/pico-ios: A Native Emulator for the Pico-8 fantasy console. Available on iOS and Android! in ~games

    gingerbeardman
    Link
    Works well. I installed through appdb. But I think a little physical controller is essential. Otherwise you have to use onscreen dpad or joystick (both are painful)

    Works well. I installed through appdb.

    But I think a little physical controller is essential. Otherwise you have to use onscreen dpad or joystick (both are painful)

    4 votes
  12. Comment on Did anyone play Phantasy Star Online? in ~games

    gingerbeardman
    Link
    I played it on Dreamcast. Would work really hard through the day, then go home, have a quick dinner, jump online to do some quests with my work mates! There was no Discord/FaceTime /WhatsApp so we...

    I played it on Dreamcast. Would work really hard through the day, then go home, have a quick dinner, jump online to do some quests with my work mates! There was no Discord/FaceTime /WhatsApp so we would send SMS and make quick mobile voice to arrange things. One of my online user names is the one I thought up for PSO. I wanted to use my real name, but my team mate encouraged me to think up something more futuristic sounding! Good times.

    2 votes
  13. Comment on Leaving Apple behind after eighteen years in ~tech

    gingerbeardman
    Link
    Best of luck to you. That's a heck of a downgrade.

    Best of luck to you. That's a heck of a downgrade.

    2 votes
  14. Comment on Thinky Awards 2025 nominees in ~games

    gingerbeardman
    Link
    Öoo—for everything.

    Öoo—for everything.

    2 votes
  15. Comment on Indie Game Awards rescinds Clair Obscur's GOTY wins over use of generative AI [for now-removed background assets] in ~games

    gingerbeardman
    Link
    I wonder if the new prize winners will accept their awards, or whether they will say that they also used ai in some way. There is some chatter online but no sources provided so far. I wait with...

    I wonder if the new prize winners will accept their awards, or whether they will say that they also used ai in some way. There is some chatter online but no sources provided so far. I wait with bated breath.

    3 votes
  16. Comment on Clair Obscur: Expedition 33 becomes first indie game to win Game of the Year at The Game Awards in ~games

    gingerbeardman
    Link Parent
    Oh, it wasn't this one! But thanks. I think you're right that there should be different by awards for the two extremes of "indie" games. It's complicated.

    Oh, it wasn't this one! But thanks. I think you're right that there should be different by awards for the two extremes of "indie" games. It's complicated.

    1 vote