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Comment on Thoughts on Final Fantasy 16 in ~games
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Comment on I’ve fallen into a deep gaming rut lately. What helped “get you back into” gaming and rediscover the magic of video games? in ~games
nesshin I can agree with this approach. I feel like I got kind of burned out in my 20s (usual life stuff) and had a hard time 'allowing' myself the time to have extended video game sessions, because I'd...I can agree with this approach. I feel like I got kind of burned out in my 20s (usual life stuff) and had a hard time 'allowing' myself the time to have extended video game sessions, because I'd feel like I should be doing something else. Sometimes its easier to just replay the old stuff to get over that mental hurdle, and now seems it's remake time for games released around 2005. OP's video game journey sounds eerily similar to my own (Pokemon Red, MGS, BotW being a breath of fresh air), so maybe the single player remake of something like Resident Evil 4 would be nice. The new Final Fantasy game is also pretty linear seeming. For what its worth, the last time I really felt like a game was special and managed to keep my attention was Persona 5.
I’m about 25 hours in. It’s a good game and I’m enjoying playing it. But it’s not the game I expected/wanted.
Demo was really good. First 8 hours after this felt pretty monotonous gameplay wise. The next 15 or so hours have been better and more complex. The story has remained excellent. Music has been good to great. Graphics meet expectations. A lot of the boss battles are very quick-time-event based, but begrudgingly I’ll say that sometimes it works well.
Unfortunately the traditional RPG elements I was hoping for are mostly missing. Status effects are basically nonexistent. You really only control one party member. No puzzles or ‘thinking’ because there’s a waypoint marker for everything. Maybe worst of all, it feel like my play-through of the game won’t look any different from someone else’s.
Here’s the crux of it. I don’t play Dark Souls, Elden Ring etc., because I don’t want to focus on quick movements. So it’s distressing to say that the most important game mechanic in Final Fantasy 16 is the dodge mechanic. Dodge! It’s not right.
I remember (“back in my day”) when games used to be distinct. Final Fantasy X, Devil May Cry, Armored Core 3, and Majora’s Mask were different games. Now the latest iterations are basically the same fast paced strafe, dodge, big attack, retreat mechanics mixed in with a few unique quirks. Obviously games are more accessible these days, and the budgets basically mandate broad appeal, but it sort of sucks having to rely solely on indie publishers or old games to have a truly unique experience.
As for Final Fantasy, I at least wish they had a spin-off series that felt like the old titles. Maybe even a Tactics remake (Octopath doesn’t count for me). Again, all this to say that while Final Fantasy 16: Revengeance isn’t what I wanted, I’m not disappointed with my experience. Just missing days gone by.
Edit: added more pros and cons