This is a simple blog post I wrote today explaning a few steps that I did to play GBA on terminal, I was not aware that SDL have options to display direct to console framebuffer when I was doing...
This is a simple blog post I wrote today explaning a few steps that I did to play GBA on terminal, I was not aware that SDL have options to display direct to console framebuffer when I was doing this, but I learned some good things by doing this, hopefully someone will enjoy this trick.
Wow, that's really interesting, and really disgusting (in a good way)! I had no idea SDL could do that. Are the visual artifacts caused by weird restrictions on window sizes? Do you think SDL...
Wow, that's really interesting, and really disgusting (in a good way)! I had no idea SDL could do that.
Are the visual artifacts caused by weird restrictions on window sizes? Do you think SDL provides any output-scaling or other features to help align the pixels any better?
Im not sure about how SDL2 can handle this, but even SDL version 1 have those options to use video driver which outputs to terminal I just quick checked at their documentation after the guy told...
Im not sure about how SDL2 can handle this, but even SDL version 1 have those options to use video driver which outputs to terminal I just quick checked at their documentation after the guy told me about the existence of this. I think it can be better by auto detecting the needed font size and rows and cols needed to display the images/video properly (In my case I just get the things visible by trial and errors).
Thanks for checking the post, I had a lot of fun trying to make this thing work. Some guy in IRC told me about the SDL video drivers which can work on terminal, I hope to test this in the future,...
Thanks for checking the post, I had a lot of fun trying to make this thing work. Some guy in IRC told me about the SDL video drivers which can work on terminal, I hope to test this in the future, maybe we can even run SNES os PS1 too without much problems or hacks.
This is a simple blog post I wrote today explaning a few steps that I did to play GBA on terminal, I was not aware that SDL have options to display direct to console framebuffer when I was doing this, but I learned some good things by doing this, hopefully someone will enjoy this trick.
Wow, that's really interesting, and really disgusting (in a good way)! I had no idea SDL could do that.
Are the visual artifacts caused by weird restrictions on window sizes? Do you think SDL provides any output-scaling or other features to help align the pixels any better?
Im not sure about how SDL2 can handle this, but even SDL version 1 have those options to use video driver which outputs to terminal I just quick checked at their documentation after the guy told me about the existence of this. I think it can be better by auto detecting the needed font size and rows and cols needed to display the images/video properly (In my case I just get the things visible by trial and errors).
Here is the link I just checked: https://wiki.libsdl.org/SDL2/FAQUsingSDL#how_do_i_choose_a_specific_video_driver
What a neat project, and the videos were super cool to watch. Well done, @giggle! :)
Thanks for checking the post, I had a lot of fun trying to make this thing work. Some guy in IRC told me about the SDL video drivers which can work on terminal, I hope to test this in the future, maybe we can even run SNES os PS1 too without much problems or hacks.