MTG Arena has long wanted to encourage exploration, and several of the game's systems are designed to do exactly that. The new-player experience is the first prominent example of this. MTG Arena attempts to ease you into the behemoth that is Magic: The Gathering, one color, one deck at a time, until you feel comfortable entering games against other human players. At this point, with a little more experience under your belt, we encourage you to explore via daily quests. You probably can't reliably complete daily quests with the same deck every day (though, again, if you're like me, you might enjoy the challenge of trying to make a single deck that can complete most daily quests by itself), so you find yourself reaching for techniques, strategies, and cards you may not have considered trying otherwise.
Of course, the new-player experience and daily quests can only do so much (and you probably know where this is going). For almost as long as MTG Arena has existed, players have been clamoring for a capital-A achievement system. A way to explore, try new things, get creative, and, at the end of the day, have a nice shiny badge that shows you did the thing. As it turns out, the designers and developers of MTG Arena have been thinking about achievements for just as long. Thinking about the benefits and pitfalls, the technical challenges, and, of course, dreaming up ideas for those glorious, difficult, exceedingly challenging one-off achievements. And with the release of Aetherdrift, we're happy for the achievements feature to have finally launched!
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