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  • Showing only topics in ~comp with the tag "games". Back to normal view / Search all groups
    1. It’s the little things that make me not fully jump to linux

      This isn’t really meant to be a hate post or “linux sucks” kind of thing, in fact I like Linux (EndeavourOS being my distro of choice). This post is more about the little things that nobody really...

      This isn’t really meant to be a hate post or “linux sucks” kind of thing, in fact I like Linux (EndeavourOS being my distro of choice). This post is more about the little things that nobody really talks about when comparing OS’s, but then you face them and they can be a dealbreaker or a pain in the neck.

      This weekend I decided to try running CachyOS in my gaming desktop. For quick context, my desktop is dedicated to gaming, everything else I do on my laptop. The desktop is plugged to a 1080p 60hz monitor and a 4k 120hz TV (hz relevant for later), uses sunshine for streaming, and also Virtual Desktop for my meta quest.

      So, I grab the USB and plug it into the PC. Turn it on and here comes the first issue: the background image appears and nothing else.

      Well, my first suspicion due to a similar issue I had with ubuntu a decade ago, must be the Nvidia GPU causing issues. Without investigating further, I restarted the PC and used the legacy mode. The resolution was extremely low in my monitor, but it was manageable. Installed the thing and restarted.

      Once the PC is back on, the login screen appears. I input the pass, enter and…. Exact same issue. Background image, no UI whatsoever.

      I spent an embarrassing amount of time here, investigating the error. Checking the drivers, etc.

      But long story short: the actual problem was that my monitor was the second screen, the TV was the primary. The desktop was outputting to both screens. The UI was on the TV.

      I curse myself for not remembering that this may have been it, but in my defense:
      1- the terminal commands that appear when turning on the OS appeared in my monitor
      2- the legacy mode worked on my monitor
      3- on windows, the OS is smart enough to figure out which screen is turned on, so I was used to it automatically outputting to the correct screen

      Well, once I fixed that, here came the second (small) issue:
      Scaling is broken.

      Windows used to have this problem but nowadays, when you change screen Windows does a good job scaling things, despite some issues with some apps. At the very least, you won’t get blurry windows.

      On KDE… Yeah. Blurry all around. I don’t have a habit of swapping screens mid session, so I could live with it.

      Then came the third issue:
      KDE is limited by the lower highest possible framerate in both screens. Meaning, on my TV, I was stuck with the 60hz because of my monitor

      From what I found out, this is not exclusive to KDE and seems to be a problem with Nvidia. Regardless, for me it was a dealbreaker. In my case, Windows can use the respective framerate of each screen, while Linux can’t.

      As I said, this is where I threw the towel and went back to windows. Which is really a pity because I really don’t like where Windows 11 is going, but it’s something I can live with as long it doesn’t get in the way between me and gaming.

      Meanwhile Linux, because of these little things, introduced more issues than rewards for my use case, thus why I can’t jump to it on my desktop.

      27 votes
    2. Show Tildes - Gametje

      Gametje Hi all been working on this project for a while in my spare time. I wanted to share it with this community to see what you all thought. What is it? It is a set of online games (currently...

      Gametje

      Hi all been working on this project for a while in my spare time. I wanted to share it with this community to see what you all thought.

      What is it?

      It is a set of online games (currently only 2) which can be played in person with a central screen (like a TV) or remotely via video chat with screen sharing. Essentially there is a host screen and then each player has their own player screen (laptop or phone etc). It is playable in 8 languages at the moment (feel free to request any others!) It also has an integrated ChatGPT player which can be turned on/off in game settings if you prefer to play without it. There are some game mechanics to identify a ChatGPT answer which can yield some funny reactions if you choose a human's answer! It has Chromecast support and works well on Amazon Fire sticks. Visually, it is still a little rough around the edges as frontend design isn't my forte but the core concept is there. I have been play testing it with friends but have not shared it publicly yet.

      Why is it called Gametje?

      I have been living in the Netherlands for some years and my original motivation for starting this project was to create a game that supported languages other than English. I wanted to incorporate something Dutch into the name. tje is one of the diminutive endings in Dutch. It is usually meant to soften a word or make it "smaller". So Gametje -> a little game.

      Where can I try it?

      https://gametje.com/

      You can either create an account (user/pass with email confirm) or try it out as a guest (navigate to either game, then choose continue as guest). Currently it is free to host a game. Happy to hear any feedback (both good and bad). Hopefully the host provider I am using to run the game will hold up.

      Thanks!

      17 votes
    3. Best Linux Distro for gaming/noob

      Hey y’all. Recently picked up a Cyberpower prebuilt. Looking to install a Linux distro on it for gaming. Currently have Ubuntu on my laptop, so I’m not a total noob, but my experience is still...

      Hey y’all. Recently picked up a Cyberpower prebuilt. Looking to install a Linux distro on it for gaming. Currently have Ubuntu on my laptop, so I’m not a total noob, but my experience is still low. Not a big fan of having to use the terminal. Any distros y’all would recommend? Am leaning toward Pop_OS or SteamOS.

      7 votes
    4. Foone reverse engineering SkiFree, one function at a time

      @foone: OKAY SKIFREEThis is a game originally from 1991, developed by Chris Pirih, and included on one of the Windows Entertainment Packs. There's a modern 32bit version by the original developer, on the official site:https://t.co/Yoj7PDmkcV pic.twitter.com/ETQa1wdqqR

      8 votes
    5. What arcade game would you like to see preserved at a source code level?

      Hi All, I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next. I am...

      Hi All,

      I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next.

      I am currently thinking of doing either Pacman, Donkey Kong or Galaga but am willing to entertain suggestions about other games of a similar vintage. Please go into detail as to why you think it's an important title.

      Eventually I would like to tackle bigger games from the home micro / console market, but they are most likely out of scope for now.

      Please note, this is very labour intensive work, taking several months / years at a time depending on title complexity, and I will most likely only do a handful of these (barring any great advances) in my lifetime.

      Cheers,
      Jason

      18 votes
    6. Game Frameworks: What are people using for game jams nowadays?

      Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...

      Hi,

      I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.

      So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.

      So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)

      15 votes