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  • Showing only topics with the tag "games". Back to normal view
    1. What arcade game would you like to see preserved at a source code level?

      Hi All, I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next. I am...

      Hi All,

      I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next.

      I am currently thinking of doing either Pacman, Donkey Kong or Galaga but am willing to entertain suggestions about other games of a similar vintage. Please go into detail as to why you think it's an important title.

      Eventually I would like to tackle bigger games from the home micro / console market, but they are most likely out of scope for now.

      Please note, this is very labour intensive work, taking several months / years at a time depending on title complexity, and I will most likely only do a handful of these (barring any great advances) in my lifetime.

      Cheers,
      Jason

      18 votes
    2. Game Frameworks: What are people using for game jams nowadays?

      Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...

      Hi,

      I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.

      So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.

      So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)

      15 votes