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7 votes
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SpaceTraders — A unique multiplayer game built on a free Web API
62 votes -
Retrospective on the introduction of the Vanguard anti-cheat software to League of Legends
16 votes -
Generating sudokus for fun and no profit
26 votes -
Show Tildes - Gametje
Gametje Hi all been working on this project for a while in my spare time. I wanted to share it with this community to see what you all thought. What is it? It is a set of online games (currently...
Gametje
Hi all been working on this project for a while in my spare time. I wanted to share it with this community to see what you all thought.
What is it?
It is a set of online games (currently only 2) which can be played in person with a central screen (like a TV) or remotely via video chat with screen sharing. Essentially there is a host screen and then each player has their own player screen (laptop or phone etc). It is playable in 8 languages at the moment (feel free to request any others!) It also has an integrated ChatGPT player which can be turned on/off in game settings if you prefer to play without it. There are some game mechanics to identify a ChatGPT answer which can yield some funny reactions if you choose a human's answer! It has Chromecast support and works well on Amazon Fire sticks. Visually, it is still a little rough around the edges as frontend design isn't my forte but the core concept is there. I have been play testing it with friends but have not shared it publicly yet.
Why is it called Gametje?
I have been living in the Netherlands for some years and my original motivation for starting this project was to create a game that supported languages other than English. I wanted to incorporate something Dutch into the name.
tje
is one of the diminutive endings in Dutch. It is usually meant to soften a word or make it "smaller". So Gametje ->a little game
.Where can I try it?
You can either create an account (user/pass with email confirm) or try it out as a guest (navigate to either game, then choose
continue as guest
). Currently it is free to host a game. Happy to hear any feedback (both good and bad). Hopefully the host provider I am using to run the game will hold up.Thanks!
17 votes -
Camel Cards the game
6 votes -
Dick Smith's Wizzard-ry 8 (Bit)
6 votes -
Rewriting wipEout
22 votes -
A peek into the MTG Arena rules engine: "On Whiteboards, Naps, and Living Breakthrough"
18 votes -
Best Linux Distro for gaming/noob
Hey y’all. Recently picked up a Cyberpower prebuilt. Looking to install a Linux distro on it for gaming. Currently have Ubuntu on my laptop, so I’m not a total noob, but my experience is still...
Hey y’all. Recently picked up a Cyberpower prebuilt. Looking to install a Linux distro on it for gaming. Currently have Ubuntu on my laptop, so I’m not a total noob, but my experience is still low. Not a big fan of having to use the terminal. Any distros y’all would recommend? Am leaning toward Pop_OS or SteamOS.
7 votes -
Farmd alpha
9 votes -
Patching Salt Lake 2002 to run on modern systems
6 votes -
Why I decided not to do Emrakul, and how we shipped it anyway
10 votes -
Monitor and respond to security alerts from within Minecraft
7 votes -
Foone reverse engineering SkiFree, one function at a time
@foone: OKAY SKIFREEThis is a game originally from 1991, developed by Chris Pirih, and included on one of the Windows Entertainment Packs. There's a modern 32bit version by the original developer, on the official site:https://t.co/Yoj7PDmkcV pic.twitter.com/ETQa1wdqqR
8 votes -
Fixing stutters in Papers Please on Linux
8 votes -
Bypassing early 2000s copy protection for software preservation
9 votes -
Tool assisted speedrun: Chef Stef's NES Arkanoid "warpless" in 11:11.18
12 votes -
Announcing LittleJS - The tiny JavaScript game engine that can
10 votes -
How to write your own Minesweeper AI
7 votes -
Attempting to use a software engineering approach to win at chess against my brother—and only my brother
10 votes -
Enhancing Photorealism Enhancement
11 votes -
Reverse-engineering NES Tetris to add the "hard drop" feature from newer Tetris games
7 votes -
The 2020 SANS holiday hack challenge is live!
4 votes -
Good Quality DOSBox Video Capture
5 votes -
Extending beta access to the upcoming Marvel's Avengers game by reverse engineering its network traffic and developing a server emulator
6 votes -
What arcade game would you like to see preserved at a source code level?
Hi All, I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next. I am...
Hi All,
I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next.
I am currently thinking of doing either Pacman, Donkey Kong or Galaga but am willing to entertain suggestions about other games of a similar vintage. Please go into detail as to why you think it's an important title.
Eventually I would like to tackle bigger games from the home micro / console market, but they are most likely out of scope for now.
Please note, this is very labour intensive work, taking several months / years at a time depending on title complexity, and I will most likely only do a handful of these (barring any great advances) in my lifetime.
Cheers,
Jason18 votes -
Diablo terminal rendering engine
9 votes -
Exploring Google Stadia's "Negative Latency"
26 votes -
si78c - A memory accurate reimplementation of the 1978 arcade game Space Invaders in C
4 votes -
DeepMind's StarCraft II AI "AlphaStar" has reached the top-level Grandmaster league using multi-agent reinforcement learning
13 votes -
Sonic Battle (GBA) Renderer Series
6 votes -
Color Emulation
11 votes -
Dolphin Emulator dev diary: fixing the most curious Wii game
16 votes -
30 Weird Chess Algorithms: Elo World
10 votes -
Facebook and Carnegie Mellon's "Pluribus", the first AI to defeat professionals in 6-player poker
8 votes -
Decoded: Rogue
7 votes -
Game Frameworks: What are people using for game jams nowadays?
Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...
Hi,
I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.
So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.
So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)
15 votes -
The source code for all Infocom text adventures/interactive fiction is now on Github
8 votes -
Super Mario Bros. 3 - Extended 1up Sound | Retro Game Mechanics Explained
7 votes -
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
15 votes -
How the Dreamcast's copy protection was defeated
14 votes -
How we fit the NES game Micro Mages into 40 Kilobytes
14 votes -
wideNES - Peeking Past the Edge of NES Games
11 votes -
Codingame.com lets you write programs to play games.
2 votes -
lunatic86, an x86 emulator written in Lua running in OpenComputers running in Minecraft running on Java
16 votes -
Riot's approach to anti-cheat
10 votes -
Finding and exploiting hidden features of Animal Crossing's NES emulator
18 votes