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    1. Churchil Solitaire - The game that turned me off from buying mobile games

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game...

      Churchill Solitaire is a mobile game that you can play on Apple or Android devices. It came out in 2016. I found out about it in 2018. It had some very good reviews. It was mentioned that the game is difficult to beat. At the time I was playing some different solitaire games on mobile so I decided to try another. I paid $4.99 to unlock "all deals and free play".

      The game is pretty good. $5 was a little expensive to pay for a game that only had one variation of solitaire. For example, I had the game Solebon Pro which has 160 variations. That game cost $10.

      So Churchill Solitaire is not a great value. Not all games have the same value of course. But the reason I stopped playing it is because it charges you to get hints and undo moves. A game that is this hard just wastes your time if you can't undo. You can get quite near the end of a session and need to completely restart because you had several choices earlier and picked the wrong one.

      Here is the In-App purchase list that is currently on the App Store in 2024. I don't remember if these prices were the same in 2018, but they are the current prices if you want to unlock any of the features:

      • Undos - 15 Pack $0.99
      • Hints - 15 Pack $0.99
      • Undos - 100 Pack $5.99
      • Hints - 100 Pack $5.99
      • Unlock All Deals & Freeplay $4.99
      • Game Pack 1 $0.99
      • Daily Game (Monthly) $4.99
      • Game Pack 2 $0.99
      • Game Pack 3 $0.99
      • Undos - 50 Pack $4.99

      I understand that the developer should get paid money for unlocking the basic game. I understand that making additional winnable deals may take developer time (most deals are unwinnable in this game, but there is a "campaign" that has winnable deals). I understand that having a daily game may cost the developer to maintain servers and create winnable deals.

      But I don't understand charging for hints or undos. I mean, I understand it from a greed perspective. But not from an "I respect the people who paid money for my game" perspective. Yes, I know about Candy Crush and all the other super addictive mobile games that are pay to win and farm money from whales. But this one just pissed me off in particular. This is the mobile game equivalent of heated seats in a BMW.

      Since 2018 I've only bought 2 mobile games. So sorry other game devs, I don't even check the app store for games anymore.

      Edit: It has been rightfully pointed out that this is a bit of a cranky post. I didn't make clear my intention. Maybe someone can recommend some recent small mobile games, like card or sudoku or something, that aren't pay to win. I am aware of one: Good Sudoku.

      12 votes
    2. Mindless games, preferably mobile

      I'm looking for something to keep me busy / focused on with minimal actual concentration, planning or learning required. Things that you can't look away from while playing or you lose what you're...

      I'm looking for something to keep me busy / focused on with minimal actual concentration, planning or learning required. Things that you can't look away from while playing or you lose what you're doing. Nothing that involves interaction with other people.

      Things that have worked for me for this in the past are Bejeweled 3 lightening mode, Insaniquarium, driving around mindlessly in Forza Horizons.

      I'm kind of terrible at anything that requires twitch reflexes, so anything that punishes you for slowness isn't great. Bejeweled it's not a problem because the game is basically identical no matter how you score.

      26 votes
    3. Do any Tilderinos play Flesh and Blood the TCG?

      Flesh and Blood is a trading card game (think Yugioh, Magic: the Gathering, Pokemon, etc) which only launched in 2020 but has been rapidly gaining popularity across the world. If you’re familiar...

      Flesh and Blood is a trading card game (think Yugioh, Magic: the Gathering, Pokemon, etc) which only launched in 2020 but has been rapidly gaining popularity across the world.

      If you’re familiar with other trading card games, this has some key differences in the pace of the games. Usually, players have limited resources to begin with, and build up resources throughout the game. In FaB, however, players start at their strongest with the most access to resources, and slowly exhaust these resources as the game goes on.

      I played MtG casually for a bit over a decade, and I have a number of friends who all enjoy the Commander format. I never had the skills or budget to play in tournaments, but that’s never been my thing anyway.

      I’m just curious if there are many other players here on Tildes.

      If you play, which classes or heroes to you prefer? What do you think of the way the game has been managed so far? Do you play casually or are you more ambitious than that? Do you play online or do you stick to exclusively in-person games? How did you get into the game, did you play other TCGs before or is FaB your first foray?

      8 votes