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33 votes
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Tell me about your favourite web-based logic puzzles!
I was never a wordle fanatic, but I am hooked on this Alphable game now https://geoffpevlin.com/games/alphable/. I also play https://cluesbysam.com/. Do people know of other web-based (hopefully...
I was never a wordle fanatic, but I am hooked on this Alphable game now https://geoffpevlin.com/games/alphable/. I also play https://cluesbysam.com/.
Do people know of other web-based (hopefully free) logic puzzles like these? I like the daily format, but wouldn't limit myself to that if there are others that are also interesting.
I've done all of the https://www.rustylake.com/ games too, which I quite enjoyed, but these types of puzzles require a little bit more time investment that I don't really have right now. (I also hated that some of the "logic" in those games did not seem to make sense to me, and I'd have to google the answer to continue with the game.)
I also like https://timeguessr.com/ but don't return to that one as frequently because I can't play it on my phone.
I really like in-person escape games but they are expensive and vary drastically in quality, so was very happy to find these types of games scratch that same itch.
44 votes -
MapTap: Daily challenges to test your geographical knowledge
28 votes -
No WebGL, no AI, no bytes to spare. My new game is a 3D 90s fever dream in 1024 bytes!
58 votes -
Smush
37 votes -
Gerrymandle: Daily puzzle game where you redraw electoral district lines to rig results
44 votes -
4 × 3
54 votes -
Test your medical knowledge with daily clinical scenarios
30 votes -
What are your favorite custom games?
Custom games/game modes/rulesets give gamers the ability to enjoy some games nearly infinitely. Gary's Mod, Rust, Minecraft, Robolox, Fortnite, and many others keep people coming back as people...
Custom games/game modes/rulesets give gamers the ability to enjoy some games nearly infinitely. Gary's Mod, Rust, Minecraft, Robolox, Fortnite, and many others keep people coming back as people create new ways to play.
When I was younger I played a ton of Warcraft 3 custom games. I remember there being a solid ~2 years when that was almost entirely what I would play whenever I was able to use the computer and then another 3-4 years after where I would play at least a couple of times a week.I remember loving custom games like:
- Defense of the Ancients (DotA)
- Island Troll Tribes (also Jungle Troll Tribes to a lesser extent)
- Risk (and it's many versions)
- Wintermaul and Wintermaul wars (along with all the other tower defense and tower defense wars)
- Vamperism
- Pest Control
- Many others as this list would drag on
I remember chatting with a lot of interesting people, though I didn't have any friendships I made move past Warcraft 3 in to other games.
I know there are many other games with custom games or customer game modes that the community developed, with DotA 2 coming full circle from being the sequel to a custom game to having custom games of its own.
To get the conversation going:
- What games had your favorite custom games?
- What custom games were your favorite?
- Did you make or contribute to any custom games?
- Any favorite memories?
25 votes -
Finland's libraries are increasingly being valued not by how many books they lend, but how they help societies function
21 votes -
Correlated randomness in Slay the Spire 2
19 votes -
Minute Cryptic
22 votes -
Epic Games announces Lore open-source version control system
35 votes -
Hot or Not: Temperature guessing game
40 votes -
I built a space simulation that runs in the browser and it feels good enough to share it now
62 votes -
Asteroid Drift - help me playtest my first serious game!
15 votes -
Just published my first game
Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...
Hey everyone!
I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.
Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.
Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.
Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.
So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.
But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.
Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?
68 votes -
The Web Design Museum released forty-four classic Cartoon Network Flash games from the early 2000s, now playable in the browser
32 votes -
Help me test my chess bot
The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've...
The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've mostly just been testing it against myself.
After looking into the different techniques that are used to force engines to play at a certain level, I put together my own (somewhat silly) approach and have had some fun playing against it. The problem is, as I don't really know what I'm doing when it comes to the actual game, I can't be a particularly good judge of how others will feel playing with it.
Regardless of your own skill level, I'd be super appreciative if anyone would give it a try and let me know what they think.
I'm working on a full write up of how it works, but here's the short version:
Click to view the hidden text
The inspiration came from this paper which describes a "Tutoring Search" wherein the engine attempts to find the worst move available that it predicts the opponent will not recognize as an error.
My implementation doesn't follow this exactly, but it does have the same aim. Two engines are used: one (Stockfish) as an oracle treated as a true measure of any state's quality, another (Maia) as a substitute for the opponent model. On each move the bot consults both of these to identify a move which:
- Would plausibly be played by a skilled human, judged by its probability of being played by Maia.
- Provides an advantage to the opponent, judged by Stockfish.
The idea is that, if a human would be likely to play the move, they also would be unlikely to identify it as an error. The ultimate goal is a bot which gives the player plenty of opportunities to win, but only if the mistakes are likely to go unnoticed.
There are a few other supplements to the implementation like adapting to opponent choices and some tweaks to early and end-game play, but the above is the core idea.
14 votes -
Guild Wars Reforged launches on mobile this summer
17 votes -
The Dealer's Tarot - Modern games to play with a tarot deck
23 votes -
Pack of Penguins Kickstarter launched
8 votes -
The Jackbox Party Essentials available on Netflix
30 votes -
What might be going on with this indie game "fansite"?
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while...
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while being pursued by a dangerous "murderpede" monster.
I first played it on what I thought was the official site, idolsofash.fun. It's a pretty spiffy design, with a playable web version, extensive FAQs, strategy guides, and embedded images and video of the game. But I ran into some bugs while playing -- no sound effects, weird lighting. When I mentioned these flaws on the developer's Itch.io page, they responded that they had nothing to do with the site.
Turns out it has a disclaimer at the very bottom: "Unofficial fan site. Not affiliated with or endorsed by Leafy Games." Buying and installing the actual version solved my tech issues. And in playing the game more, I noticed that the various guides on the site were subtly wrong in a lot of ways. The About page claims it's maintained by a big fan of the game, but in hindsight the whole thing seems AI-written and full of hallucinations.
Thing is, I don't get the angle here. There's no advertising on the site. It prominently links directly to the game's official Steam and Itch pages, so they're not trying to deliver malware or intercept the developer's sales. I assume the glitches are from a poor decompilation and rehosting of the original Godot engine game, but there's nothing to be gained from that. The presence of images and video suggests some level of human involvement in the site design, meaning it's not some cheap fire-and-forget thing. The URL and content are far too specific to flip into something else after gaining SEO rank. It presents (and acts) exactly like a non-commercial labor-of-love fansite (albeit one that shares the paid game for free in a broken state).
Could this be a genuine, if misguided, attempt by an actual fan to share the game using AI tools? Or is there some kind of scam I'm not seeing? Is this sort of fake AI fansite with embedded versions of the game a widespread problem with indie titles now?
23 votes -
Graveyard Keeper 2 announced for 2026. Original game now free to keep on Steam.
41 votes -
Lego Island has been recompiled
58 votes -
Disney reportedly keen on buying Fortnite developer Epic Games
29 votes -
Announcing Riftbound's first bans
12 votes -
I made a word association game - Noun Sense
52 votes -
Wordle on first guess?
Has anyone solved the Wordle at wordleunlimited.org today? I just got the answer on my first try, which seems unlikely to say the least. I think it could be a malfunction. Would anyone mind...
Has anyone solved the Wordle at wordleunlimited.org today? I just got the answer on my first try, which seems unlikely to say the least. I think it could be a malfunction. Would anyone mind posting the answer under a spoiler box so I can check? Thanks!
Update: Thanks, folks! It seems like the site uses a different word for each person. It also seems like it's working fine. So, go me! Or it was a one-off problem. My word was AUDIT, btw.
7 votes -
Daily Sums (beta)
12 votes -
Parseword - a delightfully complex word game from Wordle’s creator
47 votes -
Slay the Spire 2 launches into Early Access
53 votes -
Untold: Chess Mates | Official trailer
10 votes -
Cave Creeps - my first Itch game!
27 votes -
Google resolves its legal dispute with Epic Games
20 votes -
Color game — how well can you remember colors? | Dialed
45 votes -
I made a word game - and it has come a long way
46 votes -
Netflix announces its highly anticipated documentary on the 2022 chess scandal, involving Magnus Carlsen and Hans Niemann, will premiere on April 7th
4 votes -
I switched my gaming PC to Linux, and this time I think it's for good
This year I'm finally putting into action something that I've been wanting to do for some time: fortifying my home's network, improving privacy for my father and me, and laying the foundation for...
This year I'm finally putting into action something that I've been wanting to do for some time: fortifying my home's network, improving privacy for my father and me, and laying the foundation for a smart home. (You guys took the time to help me out with that here, which, btw, thanks again!)
The network and privacy fortification is well underway and working. I set up Pi-hole with Unbound on one of my Raspberry Pis that also acts as a Tailscale exit node, got a new router that can connect my devices to ProtonVPN, have my Synology server working as storage, and... you know what, let's save this for another post. I'm still figuring some things out and want to let the dust settle first.
Anyway, back to gaming and PC'ing.
I'm no stranger to Linux; I've been using it on and off for over a decade on older PCs. But I've never committed to it on my main rig. As I said in another post, "It's the little things that make me not jump to Linux". While "these little things" didn't completely go away, I guess rolling up my sleeves to reconfigure my network, becoming more privacy-conscious, and reading about the ongoing issues with Windows 11 tipped the scales.
I debated between EndeavourOS and Fedora KDE. Fedora won.
EOS is a solid choice and I'd recommend it to anyone who wants to try out an Arch-based distro. But Fedora is undeniably more popular, which means if there's a Linux app, it's almost guaranteed the devs will have a Fedora version with dedicated documentation and installation commands. In other words, the potential for more convenience won out.
And convenient it was, mostly thanks to this website: https://nattdf.streamlit.app/. It helped a ton. It installed codecs, SSH, enabled Flathub and RPM Fusion, etc. It even provides a script to install Nvidia drivers.
But drivers weren't my real worry. My real worry was something else entirely.
You see, I lied to you guys by omission. I actually tried to install Fedora a few months ago, but I had severe issues with my TV. My PC is connected to both a monitor and a TV. The monitor worked without problems, but the TV was a different story. The image quality was terrible. You know those photos taken with the very first camera phones? That's how the colors looked. I remember trying everything: switching to X11, installing different driver versions, messing around with Nvidia settings, display settings, color profiles, even the TV's internal settings. Nothing worked. So I gave up and went back to Windows.
But today, while trying to fix an issue with my TV, I noticed two things:
- I found out that my TV's HDMI ports are not all equal. Port 4 is HDMI 2.1, while all the others are 2.0.
- My PC was connected to Port 3.
This was the problem. It's what caused my Windows to randomly lose sound, and it's what made the image quality terrible on Fedora, and it's what caused issues I mentioned in my old post. I don't know how or why Windows could "deal with it" and output 4K 120Hz without apparent image quality loss, but somehow it did.
Regardless, after moving the cable to Port 4, installing Fedora, and getting the drivers running... it works just fine and dandy. Great image quality, 4K, and 120Hz. My PC still works flawlessly as a gaming machine.
The moral of the story? Don't be like me. Before blaming Wayland, Nvidia, drivers, or Linux... check the back of the TV.
This also brings a much-needed sense of standardization to my setup. Now that everything is under the same Linux umbrella, I can manage it all via SSH with total consistency. I’m already eyeing my Raspberry Pi’s Telegram bot as a way to remotely wake the PC for heavy tasks and shut it down afterward. The potential of this setup has me feeling pretty euphoric.
Now that the biggest hurdle is cleared, Steam is running perfectly and Proton is handling my game library like a champ. I'm finally daily-driving Linux on my main rig, and this time, I think it's for good.
85 votes -
Snake game but every frame is a C program compiled into a snake game where each frame is a C program
11 votes -
Slay the Spire 2 | Early Access trailer
33 votes -
Top twenty worldwide with social-engineering and a cheat that's still undetected
27 votes -
I made a word game
79 votes -
Two small word games
35 votes -
List animals until failure
63 votes -
Evaluating LLMs by finding werewolves
18 votes -
We pitched a museum a 1993 game hint line (and they actually said yes)
20 votes -
Super Monkey Ball web game
37 votes -
REPLACED | Release date trailer
15 votes