13 votes DeepMind's StarCraft II AI "AlphaStar" has reached the top-level Grandmaster league using multi-agent reinforcement learning Posted October 30, 2019 by Deimos Tags: artificial intelligence, google, games, starcraft, blizzard https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning Link information This data is scraped automatically and may be incorrect. Title DeepMind: What if solving one problem could unlock solutions to thousands more? Published Oct 30 2019 Word count 1814 words 2 comments Collapse replies Expand all Comments sorted by most votes newest first order posted relevance OK skybrian October 31, 2019 Link From the article: From the article: The key insight of the League is that playing to win is insufficient: instead, we need both main agents whose goal is to win versus everyone, and also exploiter agents that focus on helping the main agent grow stronger by exposing its flaws, rather than maximising their own win rate against all players. Using this training method, the League learns all its complex StarCraft II strategy in an end-to-end, fully automated fashion. 2 votes joelthelion October 30, 2019 Link I wonder if they will continue working on it until they crush all humans, or if this is it? Did they say what their next goals might be? I wonder if they will continue working on it until they crush all humans, or if this is it? Did they say what their next goals might be?