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DnD 5e's Newest Rulebook (Tasha's Cauldron of Everything) is out tomorrow

For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.

Notable contents include:

Racial Traits

  1. Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)

  2. Races with negative stat bonuses no longer have negative stat bonuses

  3. A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.

Class Variants

These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.

For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many

New Subclasses

A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.

In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.

1 comment

  1. Arshan
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    I have played a lot of 5e, probably close to a 1000 hours over 4 years and at least 25 different characters. I am happy they are adding more subclasses, as well as tweaking "races" (I prefer the...

    I have played a lot of 5e, probably close to a 1000 hours over 4 years and at least 25 different characters. I am happy they are adding more subclasses, as well as tweaking "races" (I prefer the Pathfinder term "Ancestry", because a humanoid tortoise is real different from a humanoid cat) to be more broad and removing weaknesses. My best memories from college are playing 5e with my friends, so I am glad that they are keeping the system fresh.

    2 votes