I have never played any of the Vicky games before, but all the other Paradox grand strategy games are my weakness. I have 2900 hours played in EU4, 700 hours in CK2/3, and 120 hours in HOI4. So I...
I have never played any of the Vicky games before, but all the other Paradox grand strategy games are my weakness. I have 2900 hours played in EU4, 700 hours in CK2/3, and 120 hours in HOI4. So I am really looking forward to finally giving this new Vicky a try. I can't wait!
I’m so intimidated by these but I’ve always wanted to play them. The only grand strategy game I’ve played is stellaris and that game is extremely overwhelming to me mid to late game.
I’m so intimidated by these but I’ve always wanted to play them. The only grand strategy game I’ve played is stellaris and that game is extremely overwhelming to me mid to late game.
My primary suggestion would be to become familiar with the automation that's available. When you're building out one planet you can pay attention to every pop and construction, but once you have...
My primary suggestion would be to become familiar with the automation that's available. When you're building out one planet you can pay attention to every pop and construction, but once you have three or four sectors you've got to set the rules and then tweak them from time to time. There's no way to keep track of all the little stuff on your own.
I think that might be part of my own problem with the later stages of these types of games. I tend to get fully absorbed into the micromanagement, often fighting the temptation to crack out...
There's no way to keep track of all the little stuff on your own.
I think that might be part of my own problem with the later stages of these types of games. I tend to get fully absorbed into the micromanagement, often fighting the temptation to crack out spreadsheets to track ever increasing data.
Yeah, and the game slows to a crawl that way. As much as in any 4x, there really are distinct phases to Explore, Expand, Exploit, Exterminate, and there's automation for all but the final one. The...
Yeah, and the game slows to a crawl that way. As much as in any 4x, there really are distinct phases to Explore, Expand, Exploit, Exterminate, and there's automation for all but the final one.
The first ten or twenty systems you explore choices matter, and then you set your science ships to automatic and stop thinking about it. Similarly with construction ships now that you can automate those.
Then comes the planets, where after five or ten you just specialize and ignore them.
In the late game, your focus will have to be on diplomacy and warfare, situations where you're dealing with whole sectors at a time. To handle all that, your civilian economy will hopefully already be set up for success.
There's no hard transition moments, but you do have to be able to set aside the things that the automation could do well enough. Even if it's not as good as you'd do it, there's value in freeing up the brainspace to handle the things only you can address.
Despite adoring grand strategy games, I always end up playing just the early game for most of them, due to finding the increasing complexity a little too stressful. My fun of the mid to late game...
Despite adoring grand strategy games, I always end up playing just the early game for most of them, due to finding the increasing complexity a little too stressful.
My fun of the mid to late game comes from watching far more skilled players than myself on the YouTubes and occasionally Twitch. 😃
I have never played any of the Vicky games before, but all the other Paradox grand strategy games are my weakness. I have 2900 hours played in EU4, 700 hours in CK2/3, and 120 hours in HOI4. So I am really looking forward to finally giving this new Vicky a try. I can't wait!
I’m so intimidated by these but I’ve always wanted to play them. The only grand strategy game I’ve played is stellaris and that game is extremely overwhelming to me mid to late game.
My primary suggestion would be to become familiar with the automation that's available. When you're building out one planet you can pay attention to every pop and construction, but once you have three or four sectors you've got to set the rules and then tweak them from time to time. There's no way to keep track of all the little stuff on your own.
I think that might be part of my own problem with the later stages of these types of games. I tend to get fully absorbed into the micromanagement, often fighting the temptation to crack out spreadsheets to track ever increasing data.
Yeah, and the game slows to a crawl that way. As much as in any 4x, there really are distinct phases to Explore, Expand, Exploit, Exterminate, and there's automation for all but the final one.
The first ten or twenty systems you explore choices matter, and then you set your science ships to automatic and stop thinking about it. Similarly with construction ships now that you can automate those.
Then comes the planets, where after five or ten you just specialize and ignore them.
In the late game, your focus will have to be on diplomacy and warfare, situations where you're dealing with whole sectors at a time. To handle all that, your civilian economy will hopefully already be set up for success.
There's no hard transition moments, but you do have to be able to set aside the things that the automation could do well enough. Even if it's not as good as you'd do it, there's value in freeing up the brainspace to handle the things only you can address.
Despite adoring grand strategy games, I always end up playing just the early game for most of them, due to finding the increasing complexity a little too stressful.
My fun of the mid to late game comes from watching far more skilled players than myself on the YouTubes and occasionally Twitch. 😃