"Knowledge is knowing a tomato is a fruit. Wisdom is knowing not to put it in a fruit salad." Factorio is an automation-based game by design, and I'd bet people generally know the difference.
The bad habits it offers are:
Assuming that everything worth doing is worth automating (yes, there is a relevant XKCD).
Related to this, assuming that everything can scale arbitrarily.'
"Knowledge is knowing a tomato is a fruit. Wisdom is knowing not to put it in a fruit salad."
Factorio is an automation-based game by design, and I'd bet people generally know the difference.
Charisma is selling mango salsa. Jokes aside, it's easy to cease questioning the assumptions if you spend too much time within a given framework, including Factorio. Mentioning the limits of a...
Charisma is selling mango salsa.
Jokes aside, it's easy to cease questioning the assumptions if you spend too much time within a given framework, including Factorio. Mentioning the limits of a conceptual framework isn't that useful when it's fairly obvious, but it's still worth mentioning, especially when the downsides are otherwise fairly minimal.
"Knowledge is knowing a tomato is a fruit. Wisdom is knowing not to put it in a fruit salad."
Factorio is an automation-based game by design, and I'd bet people generally know the difference.
Charisma is selling mango salsa.
Jokes aside, it's easy to cease questioning the assumptions if you spend too much time within a given framework, including Factorio. Mentioning the limits of a conceptual framework isn't that useful when it's fairly obvious, but it's still worth mentioning, especially when the downsides are otherwise fairly minimal.
More on Factorio and programming: