I've been meaning to toy around with Evennia but I've got so much time invested into my Circle/TBA project that it's hard for me to look at alternatives, even if they're much newer and slicker. At...
I've been meaning to toy around with Evennia but I've got so much time invested into my Circle/TBA project that it's hard for me to look at alternatives, even if they're much newer and slicker.
At any rate, awesome to see this codebase still has a ton of momentum! Is Evennia now the flagship for MUD codebases?
Evennia seems to be the most modern with the best documentation. It is also flexible, making it easier for each game to be distinguished from each other. What is missing is a really popular game...
Evennia seems to be the most modern with the best documentation. It is also flexible, making it easier for each game to be distinguished from each other. What is missing is a really popular game using it, most popular MUDs where made in the 90s when Evennia didn't exist. The most popular Evennia game is Arx, a Game of Thrones inspired MUSH.
I used to dev on an old SMAUG based MUD, with a lot of custom stuff, it was fun working on a codebase built before modern compiler features. But it was also a mess of tech debt. I wonder how hard...
I used to dev on an old SMAUG based MUD, with a lot of custom stuff, it was fun working on a codebase built before modern compiler features. But it was also a mess of tech debt. I wonder how hard it would be to port some of those custom features to a more modern codebase.
Honestly I think some of the biggest inertia for moving is probably all the work that went into building the rooms, descriptions - sometimes decades of work by different builders.
I've been meaning to toy around with Evennia but I've got so much time invested into my Circle/TBA project that it's hard for me to look at alternatives, even if they're much newer and slicker.
At any rate, awesome to see this codebase still has a ton of momentum! Is Evennia now the flagship for MUD codebases?
Evennia seems to be the most modern with the best documentation. It is also flexible, making it easier for each game to be distinguished from each other. What is missing is a really popular game using it, most popular MUDs where made in the 90s when Evennia didn't exist. The most popular Evennia game is Arx, a Game of Thrones inspired MUSH.
I used to dev on an old SMAUG based MUD, with a lot of custom stuff, it was fun working on a codebase built before modern compiler features. But it was also a mess of tech debt. I wonder how hard it would be to port some of those custom features to a more modern codebase.
Honestly I think some of the biggest inertia for moving is probably all the work that went into building the rooms, descriptions - sometimes decades of work by different builders.