Darkflux's recent activity

  1. Comment on What does any of this have to do with physics? in ~science

    Darkflux
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    That was a very good read, and relatable, as someone who dropped out of academia. It struck me a lot like imposter syndrome too - it's easy to have high expectations of yourself that aren't...

    That was a very good read, and relatable, as someone who dropped out of academia. It struck me a lot like imposter syndrome too - it's easy to have high expectations of yourself that aren't necessarily mirrored in those around you, or required to be good at your job, whatever it happens to be.

    4 votes
  2. Comment on Any fans here of "Bee And Puppycat", the original series on YouTube and the sorta reboot on Netflix? in ~tv

    Darkflux
    Link Parent
    The real question is though: What's the best frog name?

    The real question is though:
    What's the best frog name?

  3. Comment on Any fans here of "Bee And Puppycat", the original series on YouTube and the sorta reboot on Netflix? in ~tv

    Darkflux
    Link
    It's got a super cosy vibe, and a bit like Adventure Time, manages cute and surreal pretty well. Also like Adventure Time, the lore feels fairly deep, a lot is hinted at beneath the surface, but...

    It's got a super cosy vibe, and a bit like Adventure Time, manages cute and surreal pretty well. Also like Adventure Time, the lore feels fairly deep, a lot is hinted at beneath the surface, but it isn't afraid to be silly and light hearted. Definitely one of my favourite animation works, although I haven't seen the Netflix reboot yet.

    I'd wholeheartedly recommend Over the Garden Wall if anyone hasn't seen it, and is looking for more charming animation to watch. It's a little darker, but has an all-star voice cast, and I'm still picking up small details I'd missed, rewatch after rewatch.

    2 votes
  4. Comment on Evennia 2.0.0 released today in ~games

    Darkflux
    Link Parent
    I used to dev on an old SMAUG based MUD, with a lot of custom stuff, it was fun working on a codebase built before modern compiler features. But it was also a mess of tech debt. I wonder how hard...

    I used to dev on an old SMAUG based MUD, with a lot of custom stuff, it was fun working on a codebase built before modern compiler features. But it was also a mess of tech debt. I wonder how hard it would be to port some of those custom features to a more modern codebase.

    Honestly I think some of the biggest inertia for moving is probably all the work that went into building the rooms, descriptions - sometimes decades of work by different builders.

    3 votes
  5. Comment on Bosses are fed up with remote work for four main reasons. Some of them are undeniable. in ~life

    Darkflux
    Link Parent
    The only point I'll give credence to is that for new hires, particularly grads, I've anecdotally seen that they are more interested in going to an actual office space and interacting with their...

    The only point I'll give credence to is that for new hires, particularly grads, I've anecdotally seen that they are more interested in going to an actual office space and interacting with their team in person. I'd be interested to see if anyone else has seen that, or felt that way themselves.

    But the article is pretty much propaganda apart from that. I've had no issue onboarding people throughout the pandemic and after, most people are aware that if they're seeking a remote work position, they need to get used to tools like Teams and Zoom and other ways of remote pairing. Onboarding feels like a company by company issue, even without the one third to one third trick the article pulls.

    The article just gets worse from then onwards, "sometimes" things are bad, we should all be working more than 3.5 hours a week anyway, and "anecdotally productivity plummets" feels like it was deliberately left below the fold.

    4 votes