Looks like Oatchie will be a mega Pikmin for utility and QoL, no need to find yellow Pikmin + bombs to demolish walls and no fiddling about with blue Pikmin to create roundabout ways to get other...
Looks like Oatchie will be a mega Pikmin for utility and QoL, no need to find yellow Pikmin + bombs to demolish walls and no fiddling about with blue Pikmin to create roundabout ways to get other colors across water. The addition of night missions and glow Pikmin is interesting, it seems like a different type of play (find and defend resources vs find and retrieve) without breaking existing lore about nighttime being dangerous. Looking forward to this game for sure, Pikmin hasn't disappointed me yet.
I've never actually played a Pikmin game before, but to my understanding isn't part of the point of the game to leverage your Pikmin for their individual abilities? So not having to use yellow...
I've never actually played a Pikmin game before, but to my understanding isn't part of the point of the game to leverage your Pikmin for their individual abilities? So not having to use yellow Pikmin for their specific use case or blue Pikmin for their specific use case seems like a bad change to me. Unless I'm just completely off base about how Pikmin work.
Yeah I'm not sure how to feel about it, but the games continue to add more and more new types of Pikmin and so they like to make puzzles that leverage those new abilities. Players of the previous...
Yeah I'm not sure how to feel about it, but the games continue to add more and more new types of Pikmin and so they like to make puzzles that leverage those new abilities. Players of the previous three games are probably a bit tired of the same "find yellows and bombs" and "find a way to build a bridge by taking blues through the water" puzzles, so maybe this is their way of giving players new tools to solve those specific challenges. The blue Pikmin puzzles in particular ended up being more time consuming rather than challenging in my opinion.
They could still make puzzles using yellow Pikmin's ability to fly higher than the others or different water puzzles that don't require ferrying other colors around to a different location.
We're only one month away from release, and I'm just hoping I'll have finally finished Tears of the Kingdom by then. I like the look of recruiting new characters and building up your little...
We're only one month away from release, and I'm just hoping I'll have finally finished Tears of the Kingdom by then. I like the look of recruiting new characters and building up your little outpost. Also, Oatchi is my boy.
Looks like Oatchie will be a mega Pikmin for utility and QoL, no need to find yellow Pikmin + bombs to demolish walls and no fiddling about with blue Pikmin to create roundabout ways to get other colors across water. The addition of night missions and glow Pikmin is interesting, it seems like a different type of play (find and defend resources vs find and retrieve) without breaking existing lore about nighttime being dangerous. Looking forward to this game for sure, Pikmin hasn't disappointed me yet.
I've never actually played a Pikmin game before, but to my understanding isn't part of the point of the game to leverage your Pikmin for their individual abilities? So not having to use yellow Pikmin for their specific use case or blue Pikmin for their specific use case seems like a bad change to me. Unless I'm just completely off base about how Pikmin work.
Yeah I'm not sure how to feel about it, but the games continue to add more and more new types of Pikmin and so they like to make puzzles that leverage those new abilities. Players of the previous three games are probably a bit tired of the same "find yellows and bombs" and "find a way to build a bridge by taking blues through the water" puzzles, so maybe this is their way of giving players new tools to solve those specific challenges. The blue Pikmin puzzles in particular ended up being more time consuming rather than challenging in my opinion.
They could still make puzzles using yellow Pikmin's ability to fly higher than the others or different water puzzles that don't require ferrying other colors around to a different location.
We're only one month away from release, and I'm just hoping I'll have finally finished Tears of the Kingdom by then. I like the look of recruiting new characters and building up your little outpost. Also, Oatchi is my boy.