I look at this article from the viewpoint of being into Japanese games and anime fan art, in which case: (1) I first found out about CAVE because it is the basis for a playable character in the...
I look at this article from the viewpoint of being into Japanese games and anime fan art, in which case: (1) I first found out about CAVE because it is the basis for a playable character in the Hyperdimension Neptunia series, and (2) one game they show screenshots of looks a lot like what a Project Touhou arcade game would look like if there was a Touhou arcade game.
More generally I have a lot of love for 2D graphics generators which can now be synthesized on a FPGA with better specs than anything from back in the day but unfortunately it is not affordable for anything mass-produced. It also reminds me of an Arduino project I’ve neglected which would be a graphics generator for persistence of vision displays, like driving an LED light strip to paint over my Honda Fit with hears and stars or maybe a photo of a McLaren F1.
I went from here to the article about the Channel F and this site seems fantastic, thank you. Love reading about older hardware driving gameplay decisions and design.
I went from here to the article about the Channel F and this site seems fantastic, thank you. Love reading about older hardware driving gameplay decisions and design.
I look at this article from the viewpoint of being into Japanese games and anime fan art, in which case: (1) I first found out about CAVE because it is the basis for a playable character in the Hyperdimension Neptunia series, and (2) one game they show screenshots of looks a lot like what a Project Touhou arcade game would look like if there was a Touhou arcade game.
More generally I have a lot of love for 2D graphics generators which can now be synthesized on a FPGA with better specs than anything from back in the day but unfortunately it is not affordable for anything mass-produced. It also reminds me of an Arduino project I’ve neglected which would be a graphics generator for persistence of vision displays, like driving an LED light strip to paint over my Honda Fit with hears and stars or maybe a photo of a McLaren F1.
I went from here to the article about the Channel F and this site seems fantastic, thank you. Love reading about older hardware driving gameplay decisions and design.